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In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
> > > Here's a quick look at the interface for a code-only C$ game.
> >
> > Steve, can I have a few days to do some testing? I'm not sure when you want to
> > run the contest.
Steve,
One of the thing I noticed when working on the book generation code, there are
typically multiple unique drop sequences that get you to the same board state,
even when just picking the best hypothetical moves.
In an RCX environment that had malloc, you could keep a binary tree of the
board states that had been evaluated at a given hypothetical level, and not
bother to recompute the goodness. This could help in reducing the number of
evaluation calls. Hmmmm....
Kevin
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Message is in Reply To:
| | Re: C$ - Code Only
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| (...) Kevin, I really didn't plan on having a "contest". Sorry if I misled you. I know several people have code, and they wanted to know how it stacks up against other people's code. I'm just trying to set-up a format in which they can do that. So (...) (21 years ago, 6-Feb-04, to lugnet.org.ca.rtltoronto)
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