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 Organizations / Canada / rtlToronto / *16634 (-20)
  Re: rtl22 working concept
 
(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Good point Chris - I had thought of that earlier but it slipped my mind when I made my last post. -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Damn :(
 
I was really hoping to get my little SWAT team shootout diorama ready to go. I swear I was justs talking about these things at dinner last Friday: (URL) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) This is the marker so large Iain feels uncomfortable: (URL) is a generic 6.50 for 12 marker: (URL) you believe the above was shot with a camera phone?) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If only one game is played, the bot that plays first will be at a big disadvantage... (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) A lot of stuff still up in the air about T3D Game is on a 8.5x11 PDF file with a predetermined registration marks where you line up to. The paper is taped to the table. L shaped airspace like the C4 game. Colours--black markers on paper. (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Well, god forbid we try something we've done before. (...) You'd be surprised. Calum (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That should make things much easier. It totally eliminates all the randomness that comes with trying to grab, drop, and scan LEGO pieces. I really don't see too many different ways of doing it, but I'm sure people will come up with the (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) :: goes back to hiding in smart car :: Iain (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Details, details, we want details! Colurs? Marks (x and o)? size? thoughts? I like the idea! -Rob A> (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Lego makes Sharpies??? Wow, I had no idea. That should make making Lego Mosiacs much easier, giggle. Janey "Red Brick" (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  rtl22 working concept
 
So...after much debate...and some diagrams of how a root canal and partial crown works...the rtlToronto22 working concept is... Tic Tac Toe... ...wait a second...hasn't someone done that before....well yeah. But rtlToronto just can't well leave that (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)


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