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 Organizations / Canada / rtlToronto / *16607 (-20)
  Too much time on their hands...
 
(URL) wanna treadmill!! Dave K (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) A little googling came up with this: "255,168 unique games of Tic Tac Toe to be played. Of these, 131,184 are won by the first player, 77,904 are won by the second player, and 46,080 are drawn." And the move tree is nested 5 layer deep (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) I agree with Vitali on this. its "simple" as a T3 game, yet, by allowing the balls/marbles (1) to start off to the side, opens up many different ways to play your ball. Chris 1. to be determined (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) I wouldn't mind getting one myself. (...) I think the line art should look a little better. Vitali (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: 4x4 Tic Tac Toe...
 
Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Or 9 mans Morris, with axels in holes: (URL) A> (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Count me in for one.... (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) Since I won't be at dinner (most likely), here is my 2 cents, based on Chris' board, and the one used by the the club with blocks. My proposed board: (URL) One player has the red area, one has the blue. During a bots turn, it can be anywhere (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  4x4 Tic Tac Toe...
 
Well, I'm not really into this 3T concept because of two things: a) Deterministic b) Done before Not to say for b) we've done everything original, but in general I'd like to keep the flavour in that direction. So...I was chatting with John... and (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Yes! (...) I love how this is different, and would love to see the two-tone grey of shading in the pieces. I think it would look fantastic, sort of "colorized" or whatever that term is for when you take a picture and reduce it to like 16 (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Screw Steve's balls, was Re: Sucking Steve's balls -
 
(...) On one hand, I think using the soccer/basketballs would be really cool. It opens up different EOAT possibilities: you could use a pick-and-place mechanism with a gripper, or simply a magazine. However cool Iain's mechanism is, I seriously (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Yes, for up to $20. (...) I like the solid 3D look - different from the originals,. Would prefer the same old Blue color... or maybe black? John (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)


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