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 Organizations / Canada / rtlToronto / *12034 (-20)
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
In lugnet.org.ca.rtltoronto, Derek Raycraft wrote: <snip> (...) Then the question gets asked--how does the 'bot know when it's near the side edge if no part of the 'bot is allowed to be over the edge of the table at any time? I like the idea of (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) ...but the rules state "Over the course of the day, robots will be run on the track individually"... Which is it? -Rob A. (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) The line across the table is what you use to detect that you need to stop. I'm only arguing my point from the perspective of the original game. We've already changed that by saying we have to return to the start line. If we wish to change the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Here's the thing-- We have two tables, end to end, with a starting and finish line at the same end--the 'bot must reach the other side and then come back. If someone can come up with a mechanical mechanism that can go to the other end of hte (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: Mile Stone
 
(...) That's pretty impressive! My Lugnet listing shows just short of 100K pieces. I suspect I may be closer to 120 or 150K pieces with all the stuff I have extra. Calum (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) If it's too easy, why would you bother attempting a mechanical solution? I suspect you're actually trying to say it will be too easy to win the event, if you can build a mechanical solution. I would suggest most people will not be able to (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Based on the original concept, yes it would be a disqualification. I don't think it right to stipulate that you must detect the line. As I understand the game, the idea is to run down the track as fast as possible but be able to stop in the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) I was thinking about this too.... but what if we stipulate that the robot MUST use the black electrical tape finish line for detection, and NOT the table edge? What if the robot is going so fast when it crosses the finish line that some part (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Mile Stone
 
Well I just got around to entering all the sets I got at BrickFest into Peeron. My Goal for this year was to break 200 000 pieces. With my BrickFest purchases I achieved this goal. Totals: 720 Sets (357 unique), 200,904 Parts, 790 Minifigs. Now this (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) Nothing. I'm saying it makes it too easy. If I find the time to do this contest, I'm going to attempt a mechanical solution no mater what the rule about hanging over the edge of the table is. But allowing edge detection instead of looking for (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) What's wrong with allowing a purely mechanical solution? It would be MUCH easier to build an RCX controlled robot, but if someone can make one that's completely mechanical, wouldn't that be cool to see? Isn't that the point? (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  RE: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) I agree Derek. I just raised the question to avoid the possibility of a simple mechanical solution, as you have suggested :-) At one point, I thought about the problem of driving straight and detecting when the bot is just about to go over the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) I would think this should not be allowed. If it is it changes the nature of the contest. What's the point in in having the lines across the table. The idea was you had to race down and stop within a certain distance, not race down and stop (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) I say as long as it's over the line and doesn't fall off the table, that's good 'nuff Dave (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
(...) No, it doesn't have to physically turn around. I guess I shouldn't imply that. (...) Guys? Calum (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 
  RE: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
 
Two questions come to mind.... 1. Does the bot have to turn around at the end of the tables before coming back? Or can it simply reverse and come back? If the reverse isn't challenging enough, then adding the turn around requirement might add some (...) (20 years ago, 25-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: where have all the good guys gone?
 
(...) Not quite a graph, but it will have to do. After all, you can never be too safe when working with the Light Green Booby Traps: (URL) speaking of Booby-Traps, how about "rtl-19: Sudden Death"? (URL) can see this game being a blast, excuse the (...) (20 years ago, 24-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Re: So How Do I Convince My Boss...
 
(URL) (20 years ago, 24-Sep-04, to lugnet.org.ca.rtltoronto)
 
  Pongmechanik
 
(URL) is pretty cool. :) Iain (Sick of TCP offsets and robtargets) (20 years ago, 24-Sep-04, to lugnet.org.ca.rtltoronto)
 
  OH, I'll reply all right
 
due to the fact that I find using the web browser awkward, this is my THIRD attempt at typing this reply...... Steve said: (...) its always been: "what the game??" (...) With typical Steve-centric (tm) flare, I could expect something like "...that (...) (20 years ago, 24-Sep-04, to lugnet.org.ca.rtltoronto)


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