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 LEGO Company / LEGO Direct / Search Results: wheel sets
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  Re: what makes a legend?
 
(...) I hate to argue against a fellow AFOL, but I've collected since 1978 and I have neither of the sets you mention. In those younger years, I was lucky to get one copy of a small or mid-size set in those themes. So, my point is, there are some in (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Hi Brad, in my own personal thoughts, to me, a LEGO Legend is a typical classic set with (this does all depend on certain ways of looking at it, mind you) maybe pieces that are hard to get in any other set, such as the Guarded in does come (...) (23 years ago, 19-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) From my little corner one of two things can make a legend: 1) The original 'model' was creative, imaginative and showed off what you can do with the parts included (Guraded Inn, Redbeard Runner) 2) The original set contained enough variety and (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) <snip> A great question. To me, it has a lot less to do with nostalgia, and more with set complexity. I do understand the current catch-22 that TLC is facing these days with its juniorization policy of sets (feeling the need to hook younger (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) I too would say, "Why not do both?" I think the spirit of the Legends series is great. Even if slight mods are needed to re-produce, the idea that I can get certain older sets that I missed the first time around is thrilling to me. The Guarded (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) This goes along with my idea of doing them in different colors! I wouldn't mind seeing improvements on older set designs and I wouldn't mind seeing some sets based on older designs (but different). I agree that lego designers should be able to (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
<snipped all of it> Brad, See the above posts and one thing is clear, we want more legend sets. :-) As far as modifying design due to current limitations, use you common sense. We do not want a Galaxy Explorer without wings. ;-) But we do understand (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
After reading the other comments from other members, I think I actually have changed my mind a bit (I offered my comment on Friday, when you first posted your message, now I've had a weekend to think about it). The more I think about a Legend, I (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Lego Direct cannot, as a matter of policy, create new molds for its sets, so it has a big impact. (This is a totally different restriction than that of using existing molds with new colors, as has already been done in LD sets.) One specific (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
<snip> (...) Very Old Space Sets!!!!!! (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
I agree with the majority here in saying that as long as the "tone" and "feel" of the sets remains intact (without juniorization), then changing out of parts is fine. One thing though: please no stickers. They are just cheap and as has been (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Richard is correct in questioning this, because it isn't true. LD can do just about anything it wants, but within certain boundaries. Brad could initiate a new theme, but the process to do that is long and time consuming (years). They could (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: What makes a legend?
 
(...) Let me take a stab at defending the Jack Stone line, and maybe we can get to the real issue at hand. First of all, I don't see or hear anyone ripping on the Duplo line as "juniorized", or "doesn't integrate well" into System. Why not? Because (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
 

sets
(score: 0.242)

  Re: What makes a legend?
 
Very nicely said Allen! I kinda feel sorry for the Lego development team who create Jack Stone. Cause everybody seams to be targeting their irritation towards this particular line. Although this angst is justified and has merit, it appears that (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Strange quote. The way I've heard it is, "The best solution is often the simplest one." Maybe I should stop hanging around software engineers. :) (...) I wasn't really trying to answer Geoffrey's question. My apologies if it seemed that I was. (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)  
 

sets
(score: 0.242)

  Re: what makes a legend?
 
Brad, I'm willing to accept any changes you have to make in order to get some of the old castle sets (including 1592 Castle Town Square or the Weetabix Castle). As for things like metel axles or ventless minifig heads... I have plenty. Paul (...) (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Wow. I feel a generation gap coming on. Only just now, part way into the new millenium and half way through this thread, did I recognize the fact that the old style helmet is no longer available! I have so many of them in my collection, I (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) Brad: IMO, a Legend is a "best-of" in terms of quality, set design, elements selection, utility, and attractiveness. I personally don't mind if different non-juniorized parts have to be substituted, but it is very important to me that any (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
(...) <snip> (...) <snip> (...) <snip> (...) I think the best way to illustrate your point here, Brad, is to point out the 1974 helicopter instructions on page 16 of the September-October 2001Mania Magazine. I personally thought that this "re-do" of (...) (23 years ago, 19-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

  Re: what makes a legend?
 
While I dmit to being a bit disturbed at the idea of substitutions being made (wheels, stickers or otherwise) I understand the reasons why it may have to be done. As for what set(s) should be done as Legends, I would like to suggest that some of the (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 

sets
(score: 0.242)

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