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 LEGO Company / LEGO Direct / *3574 (-20)
  Re: what makes a legend?
 
(...) It has taken me five severe revisions to answer this very difficult question. Each time I allowed myself to go off topic into the realm of what I wanted to see, and what I thought LEGO could do to improve their company, rather than answer the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
This has been pointed out before. The more things change, the more they stay the same... (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Maybe you know something I don't! Are you referring to Brad's visit to the GMLTC (which I *missed* because I was out of town?) but apparently we have (...) I am not disagreeing with Steve-- it isn't relevant, really, from where the policy (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Speak for yourself. I for one wouldn't mind at all, and would welcome changes, especially in the unique colors for elements area. If you don't Juniorize some of these sets enough, it (...) Remember, we are talking about LEGO *Direct*. They do (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) My suggestion was to use the newer-style space/town helmet with a clear visor. The old, non-visor, helmets are a more retro look, but they were *very* fragile. I think less than half of my old style helmets survived. The thin piece below the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) This is a bad idea. If you don't stay close enough to the original, AFOL's will not like the set. If you don't Juniorize some of these sets enough, it won't be cheap enough to sell to kids (with parents who aren't AFOL's) at your local TRU. (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
Hurrah - I totally agree if one piece should be brought back this is it. unfortunately what people seem to have forgotten is that the visors on the knights in the yellow castle have probably also gone and they are kinda integral to the feel of the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) John and I were both there and heard Brad say the same thing (unless John knows something I don't, which may well be true) but apparently we have different interpretations. I took Brad's comment about "no new molds" to mean that it was part of (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) From my little corner one of two things can make a legend: 1) The original 'model' was creative, imaginative and showed off what you can do with the parts included (Guraded Inn, Redbeard Runner) 2) The original set contained enough variety and (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) The scans on brickshelf are a useful reference and i have found them very useful, but you can't, for example lie in bed and read them and dream (bout all i do when it comes to lego!) <snip> (...) To download and print out costs time and money (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) Yeah, I don't think of that one as a big loss in the age of cable, unless you were going for that 1950s-1970s look in a town MOC or something. (...) Actually, the crater plate probably exists. See this 1996 set in the database: (URL) No old (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) I'd guess that compromises would include: No old style TV antenna on the top of the mini-base. This I could live without. I always thought it looked kind-of silly anyway. Just replace it with a straight antenna (use one like the two on top of (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Australian Credit Statements
 
(This post is in reference to (URL) someone could cross-post this message there, I would appreciate it!) To our Australian customers, A question has arisen regarding a credit statement a few of you may have received after your order had actually (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) A legend is a model that is unique in design (for the time period) and beggs to be expanded, have a space port, castle village or town built around it. It is one that starts a whole line of story and truly expresses originality. If the spirit (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) <and later> (...) That's been my reading of the subject. LD has to go to the feeding trough as an intruding tendril of the company, rather than as its lifeblood--in a sense, it's a shoot off of the main vine that continues to get stronger, but (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) 15K sounds cheap-- more like twice that. Remember, LD is *direct*, and doesn't have the luxury of a huge market (like retail). LD can release a set with no new parts and could sell merely 1,000s and be profitable, but a new theme needs to sell (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) While I see your point, Richard, I think the crux of the matter, and perhaps the ultimate answer to Brad's original question is this: In order to keep development/marketing costs down for LEGO Direct, rather than trying to figure out what (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) Let me take a stab at defending the Jack Stone line, and maybe we can get to the real issue at hand. First of all, I don't see or hear anyone ripping on the Duplo line as "juniorized", or "doesn't integrate well" into System. Why not? Because (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
 
  Re: what makes a legend?
 
(...) Yeah, but in this case I am trying to raise the specter of element molds now gone, and not necessarily worry about "new" elements or themes. There seems to be at least an assertion that LD will not reproduce molds for elements from the past in (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Strange quote. The way I've heard it is, "The best solution is often the simplest one." Maybe I should stop hanging around software engineers. :) (...) I wasn't really trying to answer Geoffrey's question. My apologies if it seemed that I was. (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)  


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