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 Gaming / *729 (-40)
  Re: Hi Everyone! (esp. Richard)
 
(...) G'morning Zac :) "Zac, Zac he's a Lego maniac" haha ok so I have been watching too many American Lego ads :P Welcome to Lugnet, hopefully in the future you will be able to make it to the QLD Lego group/meets called "Bugs" which is held in (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Re: Brikwars quessie
 
(...) That's the way to do it. (24 years ago, 3-Apr-01, to lugnet.gaming)
 
  Hi Everyone! (esp. Richard)
 
Hi everyone! My name is Zac Soden. I am 16 years old and live on the sunshine coast in Queensland. I have been a Lego maniac all of my life and are a keen collector of Star Wars sets. (URL) - thats my universe (still not fininshed) Well I worked it (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Port Block/Port Block Yards/Studs easier to read...
 
Evening all, After worthy feedback from helpful dudes (thanks Tim and Udo), and having seen the Netscape rendition of the Port Block Yards site for the first time (eeeek!), I have washed simpler, lower contrast backgrounds through all three sites, (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Studs BrikWars: Wherefore art thou Romeo?
 
Evening all, Wwaaaayy back in October, at Studfest V, there was a glorious BrikWars. With the recent help of online lego sales point ozBricks (also gracious webhost), we now bring you: BrikWars: Wherefore art thou Romeo? from: (URL) have hit (...) (24 years ago, 2-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming) ! 
 
  Brikwars quessie
 
OK, how does automatic fire with combined fire work? I made a rough ruling yesterday that you added your automatic fire damage dice together (so if you hit twice with a gyrorifle on automatic fire you did 2D6+6 damage) Steve (24 years ago, 2-Apr-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Ah, figured out what was wrong, just had my URLs for the thumbnails screwed up... All fixed, and while I was there, I fixed the links to Richard Parsons's pages (actually they were fixed earlier, I just finally got around to uploading the (...) (24 years ago, 28-Mar-01, to lugnet.gaming)
 
  Re: Cutter Sails
 
Me to please! I've been meaning to post about this for some time. (...) (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Cutter Sails
 
Hi! Could anyone provide me with some scans of the Cutter Sails from Port Royal? I've just built six of them for a Pirate Game I ran on Saturday (write-up to follow), but they look a bit... Naked. Thanks. Steve (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) Nope, not the 1x4 with towball either. The Weapons Wagon has 3 1x2 plate with rod hooking up, and a cannon. The 1x4 plate with towball is available in a couple recent (non-Pirate) sets: 5978 Sphynx Secret Surprise (4 in brown), 6584 Extreme (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) That's a lot to balance, granted--and upon thinking about it, I agree that it's kind of silly to add cannon. After all, there's no added amount of broadside area, so why more guns? Regarding treasure, it might be easiest just to make merchant (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
 
  Query for interest in a new (space) game idea for Brickfest or whatever - Studded Death
 
I've been thinking about my growing interest in LEGO Space creations, and what a cool set of game rules Iron Crown's Silent Death is, and how it would be real cool to mix the two. Part of this idea also comes from the mixing of Silent Death rules (...) (24 years ago, 25-Mar-01, to lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) I would be inclined to make the only change be that the number of cannon doesn't jump. The hit points and initial crew for a battle game probably do make sense to have the jump. Of course it's a limited issue in some ways the way I will tend (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) Stands to reason. But could not the larger class still be useful, if only for carrying capacity, speed, and hits to destroy? I'd be interested in hearing what the new difference would be, if any. (...) I'm glad you managed to get a bunch of (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: We don't need another hero-fig...
 
(...) Well, I think the Briktorians will reclaim that title...the snipers are back to practicing on flame-thrower Jar-Jars...and you know what that means for poor defenceless medics/engineers :) As to the entire mobilization idea...they're looking (...) (24 years ago, 22-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  (canceled)
 
 
  Re: NELUG BrikWars 3-17-2001
 
Hi James, We usually have a Brikwars game about every 6 weeks or so, it seems. Last year it wasn't quite so frequent, but in the past couple of months we've already had three games, one at TL3 (medieval), one at TL 5, and one at TL 6. This past (...) (24 years ago, 21-Mar-01, to lugnet.gaming, lugnet.org.us.nelug)
 
  Re: We don't need another hero-fig...
 
(...) ROTFLMAO I LOVE this. Just fantastic. Ahab bags 'impossibly stupid'. Richard Still baldly going... (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  We don't need another hero-fig...
 
Listen all! This is the truth of it. Fighting leads to killing. And killing gets to warring. And that was damn near the death of us all. Look at us now! Busted up and everyone talking about hard rain! But we've learned, by the dust of them (...) (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  Re: NELUG BrikWars 3-17-2001
 
I have to ask this, how often do you run your BrikWars games? The frequency of posts seems to be increasing and I am interested in participating in some of these events. I have downloaded all the available rules from of various sources on the net (...) (24 years ago, 21-Mar-01, to lugnet.gaming)
 
  NELUG BrikWars 3-17-2001
 
The first batch of my pictures from NELUG's BrikWars game on Saturday, March 17th are available on Brickshelf. Pics only, I'm afraid- no text. Still, I'll cheerfully answer any questions. More will be coming from me (and presumably others) (...) (24 years ago, 20-Mar-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.space)  
 
  Re: Childhood memories of making all town cars Road Warriors
 
(...) You could easily use BrikWars to mimic Car Wars, if you instituted some house limits on Tech Level, weapon size, etc. www.brikwars.com eric FUT lugnet.fun.gaming (24 years ago, 19-Mar-01, to lugnet.town, lugnet.gaming)
 
  Re: New Game!
 
(...) by (...) Oops! I forgot to say that if the attacker loses, it misses by 4*mark. A tie misses by the Mark number in dots. (...) (24 years ago, 18-Mar-01, to lugnet.gaming)
 
  Re: New Game!
 
(...) Rock smashes scissors, Scissors cut paper, Paper covers rock. (24 years ago, 15-Mar-01, to lugnet.gaming)
 
  New Game!
 
My friend Sam and I tried a new battle game a while back. It can be played with nothing but Lego. Rules: (all rules can be changed-infinite adaptability!) -Move and shoot whenever is convenient (except on an opponent's turn). There are no designated (...) (24 years ago, 15-Mar-01, to lugnet.gaming)
 
  Re: LEGO 6286 PIRATE MISB started an auction
 
(...) Chris have we convinced you to go forth with the event even if we can't get enough interest up to justify paying to bring Steve Jackson in? Frank p.s. of course the real reason for this post is just in case Franklin and others don't read (...) (24 years ago, 14-Mar-01, to lugnet.admin.general, lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) I am working on building ape island, i am using 2 32x32 blue baseplates. I am useing the giant ape face from the advetures set with treasure in the mouth. I'm need about 10 more chews to use as ape man, i have 2 and I am hoping to have about a (...) (24 years ago, 11-Mar-01, to lugnet.gaming)
 
  BrikWars battle pics from 3-3-01
 
Greetings fellow BrikWars enthusiasts! I have posted on brickshelf the raw images from the TL2 Brikwars battle between myself and Gino Melone, fought on March 3, 2001. I haven't yet had a change to do the writeup, but when I do, it'll appear on (...) (24 years ago, 9-Mar-01, to lugnet.loc.us.oh.cle, lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yea, I plan on putting boat skids on all my ships. Even on carpet, they will help (I had actually planned to do it for Brickfest 2000). (...) Ooh, please do. I'd love a chance to meet some of you folks. Frank (24 years ago, 8-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yup, I picked up about 12 more cannons + a 6268 + about 40-50 pirate minifigs. Also got about 10 other assorted pirate sets + some Blue Soldier figs, ooh and some cutter bow bricks + plates so I can build a few more class 1 / 2 ships. Steve (24 years ago, 7-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) It was great fun, and Steve and I snagged loads of Pirate stuff! (We even split a few lots--I'm full of shako hats and flags now, including loads of solid-white and solid-red (gunport cover) flags! Epaulettes? Oh my, yes! (...) That's a good (...) (24 years ago, 7-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
Cool Car display, right on..... (24 years ago, 1-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Sorry, been out of it for about a week. IIRC, there's thin carpet. Color is unknown. I'll look Thursday and get back to us. Chris (24 years ago, 27-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
I was thinking of building some of the larger islands out of yellow/green plates 'n bricks, mounted on 32x32 blue baseboards (must build R'lyeh). I already have a few of the smaller island baseplates and I'm hoping to pick up some pirate stuff at (...) (24 years ago, 26-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yea, it would be nice to have less square islands, though it really doesn't affect the game that much. I do like the Belville base bricks for the reason that the islands do look a little less square. Frank (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) The only downside, IMHO, is that so many of our islands were, well, square. Granted, this is hard to avoid, but I'm going to try and put together some more organic-shaped islands. (...) Ack. I think they posted the URL in .wamalug...but I (...) (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) The available space, compared with how much open sailing you want really determines how many and how big the islands are. When we played at Brickfest, we had 4 islands in the 32x32 or bigger real (plus several ports at the edge of the game (...) (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Ideally you use actual island baseplates. Granted, this may be difficult or impossible nowadays--but I remember we had islands of all sizes, some 16x16, some 16x32, some 32x32. It is, as always, governed by what you want to be on the island. (...) (24 years ago, 24-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
How big do you guys make your islands? I'm looking at using 32x32 baseplates for a game I'll be running for the UK student wargaming nationals. Steve (24 years ago, 24-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Sounds good.... (...) Well, according to some folks over in lugnet.debate, they are... (...) It would have to be a pretty big island though... We could always issue a challenge to the train folks, build us a LEGO island with a train on it, and (...) (24 years ago, 23-Feb-01, to lugnet.gaming)


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