| | Re: vehicle mounted Gatling/Vulcan/Chain gun?
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(...) Lasers are the generic category for any gun that fires in a straight line (not a Ballistik), doesn't have to be loaded with shells (not a Cannon), and doesn't have explosive rounds (not a Blaster). So large-scale machine guns fall under the (...) (22 years ago, 16-Apr-03, to lugnet.gaming)
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| | vehicle mounted Gatling/Vulcan/Chain gun?
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How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
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| | Re: Virtual Lego Gaming
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(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
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| | Re: Virtual Lego Gaming
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(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | Re: Virtual Lego Gaming
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(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)
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| | Virtual Lego Gaming
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Has anyone thought about virtual Lego gaming? Using ldraw to make the images... Maybe play by email... I'm thinking I might try to put a version of mechaton online. Anyone think this is a good idea? (22 years ago, 8-Apr-03, to lugnet.org.glug, lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
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| | Re: Porn on lugnet.gaming!!!
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(...) Hmm, It seems that the domain was not renewed. FWIW, When I went there, I got a page full of "search-and-links" garbage. The content must be rotating.. anyhow, I removed the link, but left the title, in hopes we find the site at a new (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
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| | Porn on lugnet.gaming!!!
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Hi! Iwas looking trough the Gaming-group and found that on the link "Leggo My Myth" there is a pornsite instead of a gaming link!!! I hope that they correct this soon. Best regards: Sebastian (22 years ago, 6-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) A couple of things I meant to mention yesterday but didn't have time: 1. Blatant attempts like this to circumvent the SP limits set by the other players are a lot less likely if some or all of the other players each bring a good-sized Hammer (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
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| | Re: BrikWars Supernatural Rules Bug Fix?
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(...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
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| | Re: How but some destruction
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In lugnet.loc.us.oh.cle, Gino A. Melone writes: I wonder if you guys would consider trimming some groups? This level of detailed planning perhaps doesn't need to be posted to org.glug. Just a thought. (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
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