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 Gaming / *1290 (-20)
  Re: Ideas for Brickswest sessions
 
(...) I, too, will bring my Pirate Game stuff, on the off chance that we find some time to play. I'll also have my minifig-scale version of Frag (actually, Frag Deadlands) to play, which is much easier to learn (and which plays faster as well) than (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Erm...stone, I guess. (...) Yeah...like 'Expert Siege Weapon Operators'. (...) Thanks for the quick response Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) My friend Eric has the castle. Mmmm...debris..... (...) One problem; the trebuchet's made out of wood! (...) Got milk? ;-D (...) Sweeeeet! (...) Thanks for the quick responce! Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) a 2x4 brik weighs one blok ... which means it has an AV of 1d6. I think. Oh heck, I never remember these things. Somebody? Anybody? (...) Oh, silly! Anybody can fire it ... even somebody with a skill of, say 1. The real challenge is hitting (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Depends on what it's made of. (...) You'll have to up the skill on some of your troopers so they can use it. Or just lob rocks in random directions. but I'd suggest the first option. Adrian (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Some Brikwars Questions
 
Hey Wargamers, I'm staging a TL2 battle against some of my friends in a few days and I have some questions: 1) What is the AV of a single Blok? 2) My trebuchet has a UR of 12! How the heck will any minifig be able to fire it? Thanks for the help! (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Starship-A new RPG
 
Dan Mattia's e-mail server is down, so I (Sean) am posting this for him: Since around September, about 8 people have been making a LEGO RPG. It was originally intended to be just for us, but then as we made the rules and discussed topics, it got (...) (22 years ago, 31-Dec-02, to lugnet.space, lugnet.gaming, lugnet.events)
 
  My website and my Brikwars write-up...
 
Well, I took the plunge, made my own lego themed website, and realized I had nothing for it. Well over the summer at GenCon2002 Others and me had a TL2(Medieval) Brikwars battle. These were the contestants; Evan Butzlaff(credited to getting me back (...) (22 years ago, 8-Dec-02, to lugnet.announce, lugnet.gaming)
 
  New Scenario for BrikWars- to be played in DC 12/21/02
 
I have written a new scenario for an upcoming WAMALUG BrikWars game. It incorporates the lesser known rules for Mercenaries and Matter-Energy transporters from the 2000 text rules in a Tech Level 6 Urban setting. The specifics for this scenario are (...) (22 years ago, 3-Dec-02, to lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) I wanted to make something other than a miniatures style game as we already have Brikwars, Lego Wars, Minifig death, Mechatron etc. etc. (...) I think you could do this even in an abstract game. You just need to find an abstract way of (...) (22 years ago, 28-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Yeah, I loved the sci-fi games from Avalon Hill too, when I was 12. Now at 30, I still love them, with an occasional night of board games. My best friend and I used to develop variant rules too. Although he now has two kids, a wife, and a (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
Sorry, not to veer off-off-topic, but I had to de-lurk to say that I absolutely *loved* Amoeba Wars. I played a bunch of Avalon Hill games and that one was the best (although I think was one called "War in the Pacific" or something that I also (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Hmm. Currently, based on what we've developed so far for Starship, I would say the only real use of the brick is how the game encourages (pretty much demands) that everyone build spaceships and other space related MOCs and share images of them (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Yes, that's a useful distinction to make. (...) I still think the continuing story line element is an important distinction. In fact, it's probably one of the most important distinctions. It's what keeps players coming back. If a game is just (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
Copied and followed up to .fun.gaming (...) I can understand this now that I have given more thought to the term. Such games have a relatively strict plot and to play through it, the player must solve a series of steps to reveal the story. (...) I (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun, lugnet.gaming)
 
  Re: p3b4 optional rules
 
The rules as written definetly make a portable game. Many rule books just include sections with the optional rules. This keeps the game easy to play as beginners but also gives the advanced gamers something to sink their teeth into once the basic (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) MTG wasn't one of the games I was thinking of :) There are some great CCGs out there that are multiplayer - Vampire:TES, Babylon 5, Middle-Earth, Mythos (Although Mythos tends to be more you-against-your-deck than against the other players) (...) (22 years ago, 26-Nov-02, to lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
Thanks for the ideas. I sense two versions of the game coming on: The idea was spawned from a thread about using a small tackle box to carry around pieces for making little bots. This spawned discussion about creating a game to be played with such a (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) This all could be added to an optional rules section of the rule book. I am looking at this game from a miniatures wargaming perspective as opposed to a card game. Some wargame minis are played on hex maps which I would probably use if I (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)


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