| | Re: p3b4 optional rules mines/sensors longish
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(...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) MTG wasn't one of the games I was thinking of :) There are some great CCGs out there that are multiplayer - Vampire:TES, Babylon 5, Middle-Earth, Mythos (Although Mythos tends to be more you-against-your-deck than against the other players) (...) (22 years ago, 26-Nov-02, to lugnet.gaming)
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| | Re: p3b4 optional rules mines/sensors longish
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Thanks for the ideas. I sense two versions of the game coming on: The idea was spawned from a thread about using a small tackle box to carry around pieces for making little bots. This spawned discussion about creating a game to be played with such a (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: p3b4 optional rules mines/sensors longish
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(...) This all could be added to an optional rules section of the rule book. I am looking at this game from a miniatures wargaming perspective as opposed to a card game. Some wargame minis are played on hex maps which I would probably use if I (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: Portable Patented Plastic Building Block Bot Building game P3B4
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(...) Thanks! (...) Nice idea. How would you see them working? (...) I like this - sort of like the factory "evolving" as it wins battles. This would be even more important if the colour based bonuses were introduced (red fire melts white ice etc.) (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: Portable Patented Plastic Building Block Bot Building game P3B4
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This is neat! The rules you started a great. If I were to play this game I would include hidden placement of sensors and mines. I would also as a beginner player set up sets of player parts that are the same but in different color configurations. In (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: Lego RPG DraK'en.
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(...) the rules, I would not really call this an RPG. While any game (including Monopoly) could be considered a "role playing game", in the (non-computer) gaming industry, the term RPG has traditionally reffered to a game style where players (...) (22 years ago, 25-Nov-02, to lugnet.gaming, lugnet.off-topic.fun)
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| | Portable Patented Plastic Building Block Bot Building game P3B4
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I have written a draft set of rules for a lego game. This was born on the thread about Jon Palmer's portable tackle box bot building set, but I thought it deserved its own thread. I think this should be the deep link for it: (URL) here after (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
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| | The game name game
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Every game needs a good working title, so considering the thread which started this off, how about the Portable Patented Plastic Building Brick Bot game? P3B3 for short? James (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Lego RPG DraK'en.
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Hello, I've recently completed one of my comprehensive lego rpgs for your enjoyment, so here goes. (URL) before you click on the aforementioned site link, I'll explain some of the features further. 1. Rules can be fixed to fit the interests of the (...) (22 years ago, 23-Nov-02, to lugnet.gaming, lugnet.general, lugnet.announce)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) If you like the idea of a "traditional wargame", you may wish to try out my new lego RPG. However, it's only castle related to a sense, however, could still work for space if one were to augment it further. (URL)Possible powers: (...) Yeah, (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Steve, that's not true. Most rules are indeed set up in the "two-player" frame of mind, as was M:TG, but this is where creativity comes in. We used to play Magic with tables full of people, sometimes in a pattern (you could only attack those (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Yeah, unless you introduced a ruling that a unit can only be built from pieces from a specific base - you could have a staging area by the base where your unit sits while it is being constructed. That way all you have to do is mark which unit (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Yes - I like this idea - equivalent to your deck in a CCG. Capturing pieces might be a problem as it would be tough to remember exactly who owned what. Your case could represent your base, or the remaining parts could be built into a base. (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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Hmmm, of course you could go for the idea of everyone builds one unit at the start, stats it up and then you place your case (with it's remaining pieces) on the board. You own this case. Each turn you can take 1D6 pieces from each case you own and (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | The Portable Lego Game (was Re: Portable Bot Factory)
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(...) A great idea. A quick hello first - I am a long time lurker, first time poster. My name is James and I am a legoholic! I live in Reading in the UK. I have yet to post any pictures, but hope to. Soon. I promise.... I emerged from my "Dark Age" (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: Portable Bot Factory
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(...) Hmmmm ... how hard would it be to come up with a game system based around these portable cases? Each case would be limited to a given number of *pieces*, but each person could use whatever pieces they so desired. Then a person builds a robot (...) (22 years ago, 21-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: STUDfest XVII Honey I shrunk the Bricks! (or is it that time again already)
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(...) These micro mechs are easy to build, (he gives hints) and the game is way easy to learn and fun to play. I've played a few times since I asked about it last week, and the more people you have playing at once, the more fun it is. Actually (...) (22 years ago, 14-Nov-02, to lugnet.loc.au, lugnet.gaming)
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| | Re: Mechaton(tm)
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(...) ...Excellent! I had wanted a micro scale kind of game (too damn lazy for refit MFD for microscale). It looks fun too! --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the (...) (22 years ago, 8-Nov-02, to lugnet.gaming)
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| | Mechaton(tm)
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Has anyone played this? It looks like just the right level of easy and silly to be a lot of fun! (URL) cool microscale mechs! ++Lar (22 years ago, 5-Nov-02, to lugnet.gaming, lugnet.build.mecha)
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| | Heads Up: LoTeK has a new URL!
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Hi all! My website LoTeK has moved! Previous URL: (URL) URL: (URL) moved the files and folders around a bit too so the site has had a major overhaul. Please update any bookmarks to my site. All folders on the old site has a redirecting index.html (...) (22 years ago, 25-Oct-02, to lugnet.technic, lugnet.announce, lugnet.general, lugnet.loc.se, lugnet.modelteam, lugnet.publish.html, lugnet.reviews, lugnet.gaming)
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| | Re: Space RPG Discussion
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(...) OK, Here ae the Deep links: (URL)Hope you like em'. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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Deep links, please? (I.e. double clicking on a picture so that the URL is not cgi-bin) Kevin Loch does not seem to have moderated brickshelf for a while, now. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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Wassssup Everyone, I did it! While at a friends house, I managed to get the pics up of my RPG team. Here are the pics: The folder (when moderated) (URL) Pics: (URL) you like em'. Just to let you know, the guns in the first pic were my design, didn't (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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(...) I hate to basically send a "me-too" post, but I want to agree with Matt that rendering virtual Lego spaceships should be fine for the upcoming RPG. I personally like a real model, but I have seen some nice renderings, and any use of one (...) (22 years ago, 11-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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(...) Or you can download Ldraw and render your ship files converting them with L3PAO and Pov-Ray. The results are pretty stable, and I think a render gives a good enough picture for a space RPG. Hope that helps. <<_Matt Hein_>> Fellow lego (...) (22 years ago, 10-Oct-02, to lugnet.space, lugnet.gaming)
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| | Starwars Accurate Weapon for BrikWars
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Has anyone ever attempted a tow cable on a vehicle? It would probably be a trooper chain with hook or something that could trip walking vehicles, but is this tried and true? I've been wondering, dabbling in the merits of between the lines Brikwar (...) (22 years ago, 9-Oct-02, to lugnet.gaming)
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| | Re: Space RPG Discussion
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(...) Thats the problem right there. While I have a scanner, I don't know how to use it (remember people, I'm still a teen). I may be able to help convince my mom or dad to help, or I may see if a friend has something available. Hopefully this won't (...) (22 years ago, 9-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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In lugnet.space, Sean Devolites writes: <snip> (...) There is no galactic rule that will limit ship size or crew size, but local sector mediators may have their own house rules depending on the adventure they have in mind. For example, in the (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
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| | Re: Space RPG Discussion
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(...) Wassssup (...) I'm ready to submit. I doubt I'll be a mediator, but I have no problem submitting ships (no pics though, I have a community in mind where all info is classified ; )). Is there a limit to the people per ship or is it just stop at (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
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| | Space RPG Discussion
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Hi all, A few of us who are currently playing the single adventure Space RPG Starship have been actively discussing the development of a new, bigger, community Space role-playing environment based on the play style of Starship and its predecessor, (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
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| | Brand spankin' new BrikWars Scenario
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In the proper mindset of any man about to get married, I've been thinking hard on some important questions. Questions like: How many ways can a minifig die? What happens when a medic encounters a box full of fleeb-norks? What are my friends hidden (...) (22 years ago, 8-Oct-02, to lugnet.gaming)
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| | Re: The Lego Fantasy Role-Playing Game
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(...) Since I haven't been editing my pages much at all in the past 6 months, that page has been there for quite some time (it is possible it was added during this time, but I've only made a very small number of changes to my pages)... :-) (...) (...) (22 years ago, 7-Oct-02, to lugnet.gaming)
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| | Space RPG Survey
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A few of us have been tossing some ideas around about an online/email role-playing game in Space (influenced by games like Sector 62 and the current Starship/Spraw game). I thought I'd create a survey to gauge possible interest in what we have in (...) (22 years ago, 7-Oct-02, to lugnet.space, lugnet.gaming)
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| | The Lego Fantasy Role-Playing Game
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Has anybody else seen this? (URL) "The Lego Fantasy Role-Playing Game" by Kristian Miller. I noticed Frank got it up on his list of gaming links before I did - beat me to the punch again. This is a neat game, it's got something I've wanted to see (...) (22 years ago, 5-Oct-02, to lugnet.gaming)
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| | Re: More Castle MOCs for BrickSiege
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(...) Sorry I missed your post a while back. Thanks for the compliments. It is funny, after the work I put into the larger MOCs, my favorite models I did for this display were the two small ships (which each took maybe 15 minutes to put together). (...) (22 years ago, 30-Sep-02, to lugnet.castle, lugnet.gaming)
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| | Re: Battlefleet Gothic MOC page
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(...) Mmmmm Necrons. I just started building a Necron army for 40k :D ~GAMH (22 years ago, 27-Sep-02, to lugnet.gaming, lugnet.space)
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| | Re: Battlefleet Gothic MOC page
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(...) Glad you like them. Hope you will join us insane BFG'ers now that you have had a taste. Best DaveG (22 years ago, 27-Sep-02, to lugnet.gaming)
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| | Re: Battlefleet Gothic MOC page
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(...) You could build them with trans-redorange engine pips rather than trans-yellowgreen.<grin> Thanks, yes there is more views in Section-E will be available until sunday when I add the next batch of pictures. (URL) (22 years ago, 27-Sep-02, to lugnet.gaming, lugnet.space)
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| | Re: Cathedral Boardgame
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(...) Thanks Larry, I appreciate it. Yeah it'd be a really cool set to sell a kit of, especially since the parts are relatively easy to come by - basically just bricks, tiles, and slopes. It seems a little sketchy though since the game's (...) (22 years ago, 27-Sep-02, to lugnet.gaming)
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