Subject:
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Re: The NEW Castle World!
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Mon, 18 Aug 2003 13:28:07 GMT
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Viewed:
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2905 times
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In lugnet.castle.org.cw, Richard Marchetti wrote:
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In lugnet.castle.org.cw, Alex Polimeni wrote:
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Now, for CQ. I do not want to REPLACE CW and everything with CQ, but i would
like to add it as another level of CW. That way, people who wanted some
uncontrolled bit in their adventures, and didnt want complete control over
their characters, and basically wanted to place them in a real WORLD would
enter some characters in CQ. They could still of course be a part of regular
old CW too.
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I know ZERO about gaming, most probably. The sum of what I know is that
people begin with characters and a scenario; the characters have certain
power levels and the action is dictated by the throw of different kinds of
dice. A dungeon master develops the scenario and sets a kind of
storyline/quest and rules on the disputes that may arise. Is that about
right?
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That is right, but in CQ there is no mission. You go through the IOM- see my
example by searching my name- gathering the stuff you would need. Then you set
out in a direction into the wilderness. The point of the RPG is to claim and
colonize territory for CW, very very much similer to IOM.
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How do people implement this on the web? How is it done via simple webpages
with text and images?
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Not webpages. The movement is done on graphs, with corresponding letters. You se
so you can say My character now moves to square 5-N. That would be done in
.Castle, .CW, or hopefully its own sub-group.
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I wouldnt even know where to begin looking for a concrete example of this...
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Look no farther then the BZPRPG
:http://www.bzpower.com/forum/index.php?act=ST&f=16&t=61595&s=9e01034f43e792e51485e28fef31a1b0
Why could lugnet not do something similer? The BZPRPG does not have gamemasters,
but you get the point.
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While I dont intend to dictate from on high what can or cannot be done, I am
mindful of the fact that CW is ideally a storytelling forum. How does CQ,
whatever it is, facilitate storytelling?
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The whole point of CQ is basically for storytelling, but you dont have complete
control of what is going to happen and where the story is going. Like real life.
In CQ your plans can get shattered because half your company fell into an ice
pocket or something. So basically you can either play without storytelling or
you can just put up a new chapter of a story after the gamemaster comes on and
updates you on whats going on.
Alex
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Message is in Reply To:
| | Re: The NEW Castle World!
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| (...) I know ZERO about gaming, most probably. The sum of what I know is that people begin with characters and a scenario; the characters have certain "power" levels and the action is dictated by the throw of different kinds of dice. A "dungeon (...) (21 years ago, 17-Aug-03, to lugnet.castle.org.cw, FTX)
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