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 Castle / Castle Organizations / Castle World / 1755
1754  |  1756
Subject: 
Re: The NEW Castle World!
Newsgroups: 
lugnet.castle.org.cw
Date: 
Sun, 17 Aug 2003 01:28:43 GMT
Viewed: 
2550 times
  
In lugnet.castle.org.cw, Richard Marchetti wrote:
   I declare this subject now open to discussion. Please post all of your thoughts on the subject here in this newsgroup. Noise or not, this is our home. Nothing is sacred, everything is permitted.

I propose:
1. That we maintain the former Castle World as a linked archive off the new CW’s main page (i.e. the index page).
2. That in furtherance of point #1 that I finish archiving TIOM and create an extra page documenting some of what was supposed to happen with TIOM but did not come to fruition. Slightly adjacent to this last bit, might be the recreation of C. Hamilton’s webpages as Craigo was a major mover behind CW along with Pawel. For that matter I have at least some of Pawel’s stuff archived also. Permanently honoring the two creators of CW would not be too far amiss, I think.
3. That we otherwise start afresh with the single exception of the following “branded” CW logo/button (the same button that currently appears in our CW newsgroup sidebar, and that also appears in the current “castle” newsgroup sidebar):

  
For those that do not know -- this image is based on a CW logo created by C. Hamilton. Besides being a founding member of CW, Craigo is a reknowned artist working in the field of comic books -- notably for DC Comics. Frankly, we could do a lot worse than this logo. Please take note that the logo plays off of two official Lego designs -- the Dragon Masters standard, and the Time Twisters logo (please note the following visual references):


I don’t know if people know this, but the Time Twisters 4x4 radar dish was supposed to be a vortex on the CW map, a place of magickal possibilities -- the concept was an integral part of TIOM. There’s history here in this image, people! I am being pretty assertive about the continued use of Craigo’s design but we can discuss it if people strongly object to it for some reason.

My suggestion to start the discussion going is to try to define what was good about CW before such that we’d like to see more of it. In other words: What do we already have in CW with which we can begin again?

From there we might consider the impact of possibly competing projects on “castle” overall and try to devise ways of minimizing division and instead fostering unification. I would personally like to CW working cooperatively with other castle projects.

Lastly, we can consider the administration of the NEW CW, although this may seem a bit abstract in advance of having more firmly established goals.

Wait for it...

Go!

-- Hop-Frog

I would like to announce that i am back, im busting my butt on the CQ rules, and i dont plan to turn lurker again. Well, i dont plan to, doesnt mean i wont, at some point in the future, of course.

First off, I volenteer to become a NCW Administrator.

What we need is more individual storys such as the Forest of Blood and such. Those were nice little storys and i was facinated with em. Another thing i would propose would be a basic realm of its own which you could put storys in. So basically someone draws a large map of the major citys, lakes, etc and then you make your own storys inside it. That would not be overbearing and would not be a game like CQ.

Now, for CQ. I do not want to REPLACE CW and everything with CQ, but i would like to add it as another level of CW. That way, people who wanted some uncontrolled bit in their adventures, and didnt want complete control over their characters, and basically wanted to place them in a real WORLD would enter some characters in CQ. They could still of course be a part of regular old CW too.

So, what do people think?

Alex



Message has 1 Reply:
  Re: The NEW Castle World!
 
(...) I know ZERO about gaming, most probably. The sum of what I know is that people begin with characters and a scenario; the characters have certain "power" levels and the action is dictated by the throw of different kinds of dice. A "dungeon (...) (21 years ago, 17-Aug-03, to lugnet.castle.org.cw, FTX)

Message is in Reply To:
  The NEW Castle World!
 
I declare this subject now open to discussion. Please post all of your thoughts on the subject here in this newsgroup. Noise or not, this is our home. Nothing is sacred, everything is permitted. I propose: 1. That we maintain the former Castle World (...) (21 years ago, 14-Aug-03, to lugnet.castle.org.cw, FTX)  

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