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 Castle / Castle Organizations / 96
    Magic/Majick section of CW —Wilson Raska
   I was looking through the old Castle World site when I came across the "magic" section. I was wondering if anyone would be interested in having a "magic" section on the temp site. I have some great ideas for spells to put up on the site. A character (...) (24 years ago, 15-Nov-00, to lugnet.castle.org)
   
        Re: Magic/Majick section of CW —Frank Filz
     (...) Sounds like a good idea to me. FUT: lugnet.castle.org.cw Frank (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)
   
        Re: Magic/Majick section of CW —Leah Cardaci
     (...) Fantastic idea! The "magic" section could actually provide details about more than just the spells of the realms. One section could be for the portals, and the various ways they are activated and even created. Another could be for small (...) (24 years ago, 15-Nov-00, to lugnet.castle.org)
   
        Airships (Re: Magic/Majick section of CW) —Pawel Nazarewicz
     (...) My problem is how to justify the existence and operation of airships. As first I thought "Magic!", but that doesn't really do the concept justice. My next thought was that each airship has to have crystals (found in the AQ and RR sets) which (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
    
         Re: Airships (Re: Magic/Majick section of CW) —Adrian Drake
      (...) Your crystal idea sounds alot like the way that mecha and airships work in the world of the Japanese anime Escaflowne. In it, dragon hearts (or something like that, I've only watched one episode), which are what allow dragons to fly, can be (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
     
          Re: Airships (Re: Magic/Majick section of CW) —Paul Davidson
       (...) the (...) crystals (...) I've seen the whole Escaflowne series, and it does a great job of mixing air-vehicles with medieval battle. In Escaflowne, there are two kinds of flight. The flying mechas get their energy from dragon hearts (a (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
    
         Theme crossovers (Re: Airships (Re: Magic/Majick section of CW)) —John Radtke
      (...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)
     
          Re: Theme crossovers (Re: Airships (Re: Magic/Majick section of CW)) —Paul Baulch
       John Radtke wrote in message ... (...) My (...) and (...) source. (...) In the anime[1] called "The Vision Of Escaflowne", which deals with a fantasy world, air travel is (mostly) done using "floating stones" of various sizes (mostly house-sized, I (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw, lugnet.space)
    
         Re: Airships (Re: Magic/Majick section of CW) —Rob Drechsel
      (...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
    
         Re: Airships (Re: Magic/Majick section of CW) —Wilson Raska
     (...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
   
        Re: Magic/Majick section of CW —David Eaton
   (...) Hmm... not to be the sour banana, but I dunno if I'd include a magic section if it's gonna be for spells etc... I guess my problem with that is that it starts to make it as if CW is more of a gaming environment rather than a MOC showcase (...) (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)
   
        Re: Magic/Majick section of CW —Frank Filz
   (...) I think a weapons section would be great. Perhaps instead of a "magic" section, we can title it "special effects" since I think that is what Wilson was really trying to have a place for. Of course narative detail is always nice on anything (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
   
        Re: Magic/Majick section of CW —David Eaton
   (...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
   
        Re: Magic/Majick section of CW —Frank Filz
   (...) all (...) I'm (...) A special effects area would still be usefull since not all special effects need to be magical. I'd certainly like to see spells indexed somewhere, but I guess one's interest in them varies depending on whether one wants (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 

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