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| | Re: Excellent rendering...
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| "Fredrik Glöckner" <fredrigl@math.uio.no> skrev i meddelandet news:qrdadltp2jr.fsf....uio.no... (...) (URL) (...) You are not 'just seeing things'. I took some time to work with the 'bumps' in the mirror, to make it look more natural - at least most (...) (22 years ago, 5-Oct-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.994) |
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| | Re: Excellent rendering...
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| (...) Well, actually I have (1). But I used the +c switch In POV-Ray so I did most of the rendering at night; my wife doesn't like that the computer is on all day. It's a pretty good option because it goes on where you stopped it. Mind you, you have (...) (22 years ago, 1-Nov-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.986) |
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| | Re: Excellent rendering...
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| (...) You see, I guess I should somehow now copy/paste this testfile somewhere into a *.pov file made of one of my *.dat files right? Tried it, got errors. I feel stupid, but after seeing all these 'excellent renderings' I say: ME WANNA ME WANNA! (...) (22 years ago, 1-Nov-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.985) |
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| | Re: problem with dark colors using Lgeo
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| (...) Hi Willy, There are several ways to do this and (sadly) most/all of them means editing the POV-file: 1) You can increase the power of the lights by changing the "color rgb <1,1,1>" to, say, "color rgb <1.5,1.5,1.5>". You can also change one (...) (22 years ago, 14-Dec-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.979) |
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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| Hej Jeroen, a BIG thanks to you for this extensive and clear post about how to get 'excelent rendering results' (ERR...) with MegaPov 0.7 but(yes), me is one of those lazy guys... so, how about a comparison between Povray3.5 and MegaPov 0.7 in both (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.964) |
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| | Excellent rendering with MegaPov 0.7 (long post)
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| Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.962) |
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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| (...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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| excellent, rendering (score: 2.962) |
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| excellent, rendering (score: 2.958) |
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| | Re: Excellent rendering...
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| "Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
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| excellent, rendering (score: 2.952) |
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| | More on MegaPov
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| Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
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| excellent, rendering (score: 2.218) |
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| excellent, rendering (score: 2.163) |
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| | Remix Disco: 55 Disco
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| Posted on behalf of Zach Best Hi, this is another entry for Tim Gould's Disco Remix Challenge: (URL) The title 55 Disco was named so because there are 55 lights in this scene. I know, I went a little crazy. The scene took about 12 hours to render (...) (18 years ago, 9-Oct-06, to lugnet.cad.ray, FTX)
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| excellent, rendering (score: 1.833) |
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| | RACHAL Changeover
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| Hi all, It's a day late but we changeover from RACHAL 1 - Atmosphobic to the all new RACHAL 2 - RACHAL Impossible today. Thank you very much to everyone who submitted an entry. I really enjoy seeing what you've all come up with and it we some (...) (17 years ago, 1-Apr-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX) !
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| excellent, rendering (score: 1.785) |
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| | povray
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| Does anyone here have an in-depth knowledge of the Povray source? There is a need to eliminate the time taken by parsing so real-time rendering systems like the Dat Explorer can work on large pov files. One Idea floating around is to save whatever (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
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| rendering (score: 1.465) |
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| rendering (score: 1.461) |
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| rendering (score: 1.461) |
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| rendering (score: 1.451) |
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| | Help with normal textures...
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| When I render the attached file, I get ugly horizontal and vertical lines, as shown here: (URL) someone please try rendering it and see if you get the same results? Does anyone know how to fix this? Thanks, --Bram // begin file // light_source { < (...) (25 years ago, 7-Feb-00, to lugnet.cad.ray)
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| rendering (score: 1.450) |
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| rendering (score: 1.450) |
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| | Re: New wallpaper scene and customizable POV file
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| (...) Very impressive as usual. ^_^ Quick question, when I actually start feeling comfortable with POV-Ray and the other wonders of LDraw and rendering, would you be able to answer some wacky questions of mine? (I've been thinking it would be really (...) (25 years ago, 14-Feb-00, to lugnet.cad.ray)
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| rendering (score: 1.449) |