To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / Search Results: excellent rendering
 Results 61 – 80 of about 480.
Search took 0.01 CPU seconds. 

Messages:  Full | Brief | Compact
Sort:  Prefer Newer | Prefer Older | Best Match

  Re: Excellent rendering...
 
"Fredrik Glöckner" <fredrigl@math.uio.no> skrev i meddelandet news:qrdadltp2jr.fsf....uio.no... (...) (URL) (...) You are not 'just seeing things'. I took some time to work with the 'bumps' in the mirror, to make it look more natural - at least most (...) (22 years ago, 5-Oct-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.994)

  Re: Excellent rendering...
 
(...) Well, actually I have (1). But I used the +c switch In POV-Ray so I did most of the rendering at night; my wife doesn't like that the computer is on all day. It's a pretty good option because it goes on where you stopped it. Mind you, you have (...) (22 years ago, 1-Nov-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.986)

  Re: Excellent rendering...
 
(...) You see, I guess I should somehow now copy/paste this testfile somewhere into a *.pov file made of one of my *.dat files right? Tried it, got errors. I feel stupid, but after seeing all these 'excellent renderings' I say: ME WANNA ME WANNA! (...) (22 years ago, 1-Nov-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.985)

  Re: problem with dark colors using Lgeo
 
(...) Hi Willy, There are several ways to do this and (sadly) most/all of them means editing the POV-file: 1) You can increase the power of the lights by changing the "color rgb <1,1,1>" to, say, "color rgb <1.5,1.5,1.5>". You can also change one (...) (22 years ago, 14-Dec-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.979)

  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hej Jeroen, a BIG thanks to you for this extensive and clear post about how to get 'excelent rendering results' (ERR...) with MegaPov 0.7 but(yes), me is one of those lazy guys... so, how about a comparison between Povray3.5 and MegaPov 0.7 in both (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.964)

  Excellent rendering with MegaPov 0.7 (long post)
 
Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.962)

  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.962)

  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) LGEO does have textured slopes, not mapped but calculated on the fly by POV. The effect is similar to that of the pics in the books. (...) I'm not sure what you mean by this (?) Here is more odd stuff: In "Lego City, The Ultimate Sticker (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.958)

  Re: Excellent rendering...
 
"Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.952)

  More on MegaPov
 
Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
 

excellent, rendering
(score: 2.218)

  Instructions for new fire truck - Ladder 110
 
I'm working my way through a series of 4-wide fire apparatus right now. And while this isn't the first one in the series, this is the one I'm most happy with up to this point. (URL) For a few reasons: the truck itself came out pretty much exactly as (...) (21 years ago, 20-Jul-03, to lugnet.cad.ray, lugnet.inst, lugnet.town, FTX)
 

excellent, rendering
(score: 2.163)

  Remix Disco: 55 Disco
 
Posted on behalf of Zach Best Hi, this is another entry for Tim Gould's Disco Remix Challenge: (URL) The title 55 Disco was named so because there are 55 lights in this scene. I know, I went a little crazy. The scene took about 12 hours to render (...) (18 years ago, 9-Oct-06, to lugnet.cad.ray, FTX)
 

excellent, rendering
(score: 1.833)

  RACHAL Changeover
 
Hi all, It's a day late but we changeover from RACHAL 1 - Atmosphobic to the all new RACHAL 2 - RACHAL Impossible today. Thank you very much to everyone who submitted an entry. I really enjoy seeing what you've all come up with and it we some (...) (17 years ago, 1-Apr-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX) ! 
 

excellent, rendering
(score: 1.785)

  povray
 
Does anyone here have an in-depth knowledge of the Povray source? There is a need to eliminate the time taken by parsing so real-time rendering systems like the Dat Explorer can work on large pov files. One Idea floating around is to save whatever (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
 

rendering
(score: 1.465)

  Re: Partsref is Moving to LUGNET
 
(...) Yep, I'm familiar with make. I even went to look for one once. Do you know how hard it is to search the net for 'make'? I never could figure out a decent set of search-words... Oh, wait. I've got a make.exe with my old copy of Turbo Pascal. (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 

rendering
(score: 1.461)

  Pentapterigoid Star Fighter wallpaper
 
I've added a rendering and a box design of fictitious set 6888 Pentapterigoid Star Fighter (formerly the PentWing Fighter[1]) to my wallpaper page: (URL) LMKWYT! --Bram 1) see: (URL) (25 years ago, 13-Dec-99, to lugnet.cad.ray, lugnet.space, lugnet.publish, lugnet.general, lugnet.build)
 

rendering
(score: 1.461)

  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
Lars, Speaking of rendering many files, is there a way you could edit L3P so that the output files wouldn't include color definitions. I like to use my own (well, actually, Anton Raves') colors, so I always have to delete the color definitions from (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 

rendering
(score: 1.451)

  Help with normal textures...
 
When I render the attached file, I get ugly horizontal and vertical lines, as shown here: (URL) someone please try rendering it and see if you get the same results? Does anyone know how to fix this? Thanks, --Bram // begin file // light_source { < (...) (25 years ago, 7-Feb-00, to lugnet.cad.ray)
 

rendering
(score: 1.450)

  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
(...) Well, sure... It's called ONYX's L3P Add On. Now that I have figured out what makes it crash, It's wonderful. One trick is that you will pretty much always have to manually adjust the floor groundplane in the POV file if the model is at all (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 

rendering
(score: 1.450)

  Re: New wallpaper scene and customizable POV file
 
(...) Very impressive as usual. ^_^ Quick question, when I actually start feeling comfortable with POV-Ray and the other wonders of LDraw and rendering, would you be able to answer some wacky questions of mine? (I've been thinking it would be really (...) (25 years ago, 14-Feb-00, to lugnet.cad.ray)
 

rendering
(score: 1.449)

More:  Next Page >>


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR