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 CAD / Ray-Tracing / 1577
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Subject: 
Re: problem with dark colors using Lgeo
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 14 Dec 2002 13:35:30 GMT
Viewed: 
965 times
  
In lugnet.cad.ray, Willy Tschager writes:
houston we've got a problem...

Hi Willy,

There are several ways to do this and (sadly) most/all of them means editing
the POV-file:

1) You can increase the power of the lights by changing  the "color rgb
<1,1,1>" to, say, "color rgb <1.5,1.5,1.5>". You can also change one light
to 1.3, one to 1.5 and one to 1.8 so you'll get some variation in lighting.
[BTW. instead of  "color rgb <1.5,1.5,1.5>" you also can type "color rgb
1.5" (without the < and > ) which makes it easier to experiment]

2) You can add extra lights, but decrease their power to 0.6 or so... This
option has as drawback that you'll get 6 shadows which makes the picture
quite messy. So add "shadowless" after "color rgb <0.6,0.6,0.6>"

3) Add " global_settings { ambient_light rgb <0.3, 0.3, 0.3> )" somewhere.
This has as drawback that the picture will look lighter but also flatter.
Dunno if this works with the "radiosity options" discussed in
http://news.lugnet.com/cad/ray/?q=excellent+rendering

Jeroen



Message is in Reply To:
  problem with dark colors using Lgeo
 
houston we've got a problem... basically it's a newbei-problem and probably this question has been posted before over and over again. sorry about that, but after two days of testing pov-settings I'm next to a nervous breakdown and not in the mood to (...) (22 years ago, 14-Dec-02, to lugnet.cad.ray)

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