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 CAD / Ray-Tracing / 1589
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Subject: 
Re: Excellent rendering with MegaPov 0.7 (long post)
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 30 Dec 2002 21:38:03 GMT
Viewed: 
652 times
  
In lugnet.cad.ray, Tim Courtney writes:
Hi Jeroen -
This looks great! I plugged it into MegaPOV and replaced my color
definitions in a POV file with your code. MegaPOV is having a hard time
understanding your statements:

#if (BUMPS) normal { BUMPNORMAL } #end

Any tips?

Well, you shouldn't actually replace the definitions but place them after
line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the
line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB =
0.4; and #declare DIF = 0.4;

The BUMPS thingy is implemented by Lars to give parts a more real life
reflection by distorting it a bit. Look at this picture
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=215786 and look at the
reflection of the horizon and you'll know what I mean.

Happy rendering, Jeroen



Message has 1 Reply:
  Excellent rendering with MegaPov 1.0 !!!
 
Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)

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