Subject:
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Re: Excellent rendering with MegaPov 0.7 (long post)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 30 Dec 2002 21:38:03 GMT
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Viewed:
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722 times
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In lugnet.cad.ray, Tim Courtney writes:
> Hi Jeroen -
> This looks great! I plugged it into MegaPOV and replaced my color
> definitions in a POV file with your code. MegaPOV is having a hard time
> understanding your statements:
>
> #if (BUMPS) normal { BUMPNORMAL } #end
>
> Any tips?
Well, you shouldn't actually replace the definitions but place them after
line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the
line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB =
0.4; and #declare DIF = 0.4;
The BUMPS thingy is implemented by Lars to give parts a more real life
reflection by distorting it a bit. Look at this picture
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=215786 and look at the
reflection of the horizon and you'll know what I mean.
Happy rendering, Jeroen
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Message has 1 Reply: | | Excellent rendering with MegaPov 1.0 !!!
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| Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Excellent rendering with MegaPov 0.7 (long post)
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| Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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