Subject:
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Re: Excellent rendering with MegaPov 0.7 (long post)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 30 Dec 2002 18:06:23 GMT
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Viewed:
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656 times
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Hi Jeroen -
This looks great! I plugged it into MegaPOV and replaced my color
definitions in a POV file with your code. MegaPOV is having a hard time
understanding your statements:
#if (BUMPS) normal { BUMPNORMAL } #end
Any tips?
Thanks!!
-Tim
In lugnet.cad.ray, Jeroen de Haan writes:
> Hi all,
>
> Since the code for photorealistic pictures where released (see
> http://news.lugnet.com/cad/ray/?n=1398) a lot of people have been
> experimenting with it. Allister McLaren for instance added light (see:
> http://news.lugnet.com/cad/dev/org/ldraw/?n=2218) which not only looks
> better but also removes some radiosity artifacts (more on that later).
>
> I thought that these renderings only could be made with POV-Ray 3.5 but
> that's not true! MegaPOV already had some of the options in it. Some have to
> be changed and I will tell you how.
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Message has 1 Reply: | | Re: Excellent rendering with MegaPov 0.7 (long post)
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| (...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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Message is in Reply To:
| | Excellent rendering with MegaPov 0.7 (long post)
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| Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)
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