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 CAD / Ray-Tracing / 1587
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Subject: 
Re: Excellent rendering with MegaPov 0.7 (long post)
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 30 Dec 2002 18:06:23 GMT
Viewed: 
656 times
  
Hi Jeroen -
This looks great! I plugged it into MegaPOV and replaced my color
definitions in a POV file with your code. MegaPOV is having a hard time
understanding your statements:

#if (BUMPS) normal { BUMPNORMAL } #end

Any tips?

Thanks!!

-Tim

In lugnet.cad.ray, Jeroen de Haan writes:
Hi all,

Since the code for photorealistic pictures where released (see
http://news.lugnet.com/cad/ray/?n=1398) a lot of people have been
experimenting with it. Allister McLaren for instance added light (see:
http://news.lugnet.com/cad/dev/org/ldraw/?n=2218) which not only looks
better but also removes some radiosity artifacts (more on that later).

I thought that these renderings only could be made with POV-Ray 3.5 but
that's not true! MegaPOV already had some of the options in it. Some have to
be changed and I will tell you how.



Message has 1 Reply:
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)

Message is in Reply To:
  Excellent rendering with MegaPov 0.7 (long post)
 
Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)

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