Subject:
|
Help with normal textures...
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Mon, 7 Feb 2000 02:06:45 GMT
|
Viewed:
|
1439 times
|
| |
| |
When I render the attached file, I get ugly horizontal and vertical lines, as
shown here:
http://www.chuh.org/Students/Bram-Lambrecht/badwrinkles.jpg
Could someone please try rendering it and see if you get the same results?
Does anyone know how to fix this?
Thanks,
--Bram
// begin file //
light_source { < 1000, -1500, -1000 > color 1 }
light_source { < -1000, -200, -100 > color .5 shadowless }
camera { location <0,-10000,0>
sky -y
right -4/3*x
look_at 0
angle 40
rotate <0,1e-5,0>
}
plane { y 0 hollow
material {
texture {
pigment { color rgb <1,.95,.7> }
normal { wrinkles scale <1,-1,1> }
finish { ambient 0.2 }
}
}
}
// end file //
|
|
Message has 2 Replies: | | Re: Help with normal textures...
|
| Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
|
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|