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Subject: 
Help with normal textures...
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 7 Feb 2000 02:06:45 GMT
Viewed: 
1439 times
  
When I render the attached file, I get ugly horizontal and vertical lines, as
shown here:
http://www.chuh.org/Students/Bram-Lambrecht/badwrinkles.jpg
Could someone please try rendering it and see if you get the same results?
Does anyone know how to fix this?
Thanks,
--Bram


// begin file //
light_source { < 1000, -1500, -1000 > color 1  }
light_source { < -1000, -200, -100 > color .5  shadowless }

camera { location <0,-10000,0>
         sky -y
         right -4/3*x
         look_at 0
         angle 40
         rotate   <0,1e-5,0>
}

plane { y 0 hollow
        material {
           texture {
                pigment { color rgb <1,.95,.7>  }
                normal { wrinkles scale <1,-1,1> }
                finish { ambient 0.2 }
           }
        }
}
// end file //



Message has 2 Replies:
  Re: Help with normal textures...
 
Could someone please render this and tell me if you get the same results? (URL) (25 years ago, 10-Feb-00, to lugnet.cad.ray, lugnet.cad)
  Re: Help with normal textures...
 
Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)

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