To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 4
3  |  5
Subject: 
povray
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 8 Nov 1999 17:59:57 GMT
Viewed: 
583 times
  
Does anyone here have an in-depth knowledge of the Povray source?

There is a need to eliminate the time taken by parsing so real-time
rendering systems like the Dat Explorer can work on large pov files.

One Idea floating around is to save whatever data structures povray creates
in memory to a file (disk space is not a problem) and use that file for
subsequent renderings with different camera angles.

KL



Message has 1 Reply:
  Re: povray
 
(...) I don't know anything about saving the data structure to disk. However, I think that the reason for the parser to take som much time and memory on L3P'd scenes is that the format L3P generates is not best suited for POV-Ray. I think there (...) (25 years ago, 10-Nov-99, to lugnet.cad.ray)

9 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR