Subject:
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Re: povray
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 15 Nov 1999 17:51:43 GMT
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Viewed:
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568 times
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Fredrik Glöckner <fredrik.glockner@bio.uio.no> writes:
> BTW, Kevin Loch: Have you released the source for the Dat Explorer
> application? I was thinking of employing a similar mechanism for an
> upcoming model, and had the idea that borrowing some code from you might
> make my work a bit easier.
I didn't get any answer from Kevin, so I made my own DAT explorer
program. It was about time I learned to do some Perl CGI stuff anyway.
The interface is slightly different from Kevin's, but I've borrowed many
ideas. I've credited him on the page for the ideas behind. If you
think it is a bad thing to make something that looks so much like what
Kevin made, please tell me and I'll take it off.
Oh, and the program runs on an old P150 with 32 MB RAM. So treat it
nicely. It caches old images, but has to render new ones on the fly
when you want them, that's why it's slow sometimes. If it can't take
the heat, I'll have to unplug it.
http://biopc45.uio.no/wt/
What do you think of the interface?
Fredrik
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Message has 1 Reply: | | Re: povray
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| [X-post lugnet.cad for more exposure] (...) The interface looks great! I like the many options and corner views. The 'figs are a nice tough too. Now you just need to add more models! It's a pity it's slow... Just one suggestion/idea: How about (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
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Message is in Reply To:
| | Re: povray
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| (...) I don't know anything about saving the data structure to disk. However, I think that the reason for the parser to take som much time and memory on L3P'd scenes is that the format L3P generates is not best suited for POV-Ray. I think there (...) (25 years ago, 10-Nov-99, to lugnet.cad.ray)
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