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I haven't released the source yet because it's not ready for prime time.
I will release the source under GPL when I feel it's ready. (part of my
hesitation has to do with CGI security concerns).
Actually, if someone who knows C and has a real fast server (CPU, not
bandwidth) wants to take over the project, I'd love to hand it off.
I really don't have the time to develop it right now.
KL
In lugnet.cad.ray, Fredrik Glöckner writes:
> "Kevin Loch" <kloch@opnsys.com> writes:
>
> > There is a need to eliminate the time taken by parsing so real-time
> > rendering systems like the Dat Explorer can work on large pov files.
>
> I don't know anything about saving the data structure to disk. However,
> I think that the reason for the parser to take som much time and memory
> on L3P'd scenes is that the format L3P generates is not best suited for
> POV-Ray.
>
> I think there would be much time and memory to be saved if the parts had
> been made individually "by hand" especially for the POV-Ray format.
> Perhaps someone who have used Lutz Uhlman's L2P library can compare the
> parsing time and memory requirement of a scene converted with L2P and
> L3P, respectively? If the difference is significant, using the L2P
> parts library where possible may be a good idea? (Although this will
> involve a great deal of work, I'm sure.)
>
> BTW, Kevin Loch: Have you released the source for the Dat Explorer
> application? I was thinking of employing a similar mechanism for an
> upcoming model, and had the idea that borrowing some code from you might
> make my work a bit easier.
>
> Fredrik
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Message has 1 Reply: | | Re: povray
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| (...) That was what I suspected. I simply wanted to play around a bit with the idea, just for the fun of it. I don't have any computer hooked up to the net which is powerful enough to do this on a large scale, so I can't take over the project. (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)
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Message is in Reply To:
| | Re: povray
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| (...) I don't know anything about saving the data structure to disk. However, I think that the reason for the parser to take som much time and memory on L3P'd scenes is that the format L3P generates is not best suited for POV-Ray. I think there (...) (25 years ago, 10-Nov-99, to lugnet.cad.ray)
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