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| excellent (score: 0.417) |
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| | Re: Clipping
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| "Dave Schuler" <orrex@excite.com> skrev i meddelandet news:GxI4LG.Mq6@lugnet.com... (...) 'clipped_by' is almost the same as a CSG 'difference', ie. it modifies the object, but doesn't generate surfaces on the cut part. 'bounded_by' is a hint to (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
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| rendering (score: 0.415) |
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| rendering (score: 0.413) |
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| | Re: Cloth Cape?
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| (...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (23 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
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| rendering (score: 0.413) |
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| rendering (score: 0.413) |
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| | Re: Final version of my 'playtable' rendering
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| "Tony Hafner" <hafhead@PANTSplanetquake.com> skrev i meddelandet news:Gw288E.MA8@lugnet.com... (...) Thanks! (...) I think it's only possible to produce a mock-up. The texture and curvature of the trees (bushes) must be almost impossible (and not (...) (23 years ago, 14-May-02, to lugnet.cad.ray)
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| rendering (score: 0.411) |
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| | Re: Final version of my 'playtable' rendering
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| (...) For years I have thought of modelling a tree or at least a bush, but I haven't come up with an idea of how to "extrude" the raised parts. I think maybe the next generation with cylinders like green "Hundreds and Thousands"(R) is easier; you (...) (23 years ago, 14-May-02, to lugnet.cad.ray)
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| rendering (score: 0.411) |
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| | Re: Final version of my 'playtable' rendering
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| "Larry Pieniazek" <lpieniazek@mercator.com> skrev i meddelandet news:Gvv6n8.GE6@lugnet.com... (...) I cheated of course! But there is no post-processing of the final rendering... (BTW, the bikes were made in the same way) -- Anders Isaksson, Sweden (...) (23 years ago, 11-May-02, to lugnet.cad.ray)
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| rendering (score: 0.411) |
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| | Final version of my 'playtable' rendering
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| Oh well, it didn't become SOTM, but I'm quite pleased myself with this rendering: (URL) a re-creation of a picture in my old Idea Book: (URL) (and isn't anyone going to ask me how I made the trees?) -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (23 years ago, 9-May-02, to lugnet.cad.ray)
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| rendering (score: 0.411) |
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| rendering (score: 0.410) |
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| | Re: Muzzle flash in POV-Ray?
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| In lugnet.cad.ray, Jeremy H. Sproat writes: Replying to myself... again... :-, One item I forgot to mention about my second code snippet (fire object from icosahedron) is that it looked like dithered crap until I added the "intervals" and "samples" (...) (23 years ago, 7-May-02, to lugnet.cad.ray)
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| rendering (score: 0.409) |
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| | Re: Muzzle flash in POV-Ray?
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| (...) I have two quickies: the quick way and the long way. (Note that both examples were written towards POVRay version 3.1g...) ... The quick way: Here's what I wrote for the green laser bolts in my wallpaper "Flight". (1) This creates a 8x8x600 (...) (23 years ago, 7-May-02, to lugnet.cad.ray)
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| rendering (score: 0.409) |
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| | Re: POV rendering file format
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| (...) Hey, thanks for that tip! My BMP files don't live long anyway, I convert them to PNG right away, but it saves on hard disk thrashing. (...) (23 years ago, 30-Mar-02, to lugnet.cad.ray)
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| rendering (score: 0.404) |
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| | POV rendering file format
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| Hi All, Just thought I'd send this out. I'm sure most of you know this but for those who don't it is a huge disk space and upload/download time saver. By adding "+FN" to the POV or MegaPOV command line or click on the big "INI" button in the Windows (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| rendering (score: 0.404) |
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| | Re: memory for LGEO
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| (...) I would like to point out a difference in thinking here. 64MB may be fast and good enough for rendering any complex/big model ALONE. That being just the model with a simple grey floor or the building instructions. Since I usely render my (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| rendering (score: 0.403) |
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| | Re: memory for LGEO
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| (...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| rendering (score: 0.403) |
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| | Re: Larger Renderings?
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| (...) This is exactly right. But there is one related thing to keep in mind- changing the aspect ratio in the INI file does NOT change the aspect ratio of the image accordingly. In other words, the file itself is set up for a 1.33 aspect ratio (...) (23 years ago, 19-Feb-02, to lugnet.cad.ray)
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| rendering (score: 0.397) |
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| rendering (score: 0.397) |
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| | Larger Renderings?
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| Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)
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| rendering (score: 0.397) |
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| | Re: 3DSMax question
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| "Gary Thomas" <thomasg@rohan.sdsu.edu> wrote in message news:Gr6Eu6.Lo5@lugnet.com... (...) BrickShelf: (...) the (...) direction. You might try 3DWin, its available on LDraw.org. But, it is shareware, and I don't know exactly what features you are (...) (23 years ago, 7-Feb-02, to lugnet.cad.ray)
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| rendering (score: 0.395) |