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 CAD / Ray-Tracing / 1232
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Subject: 
Re: memory for LGEO
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 29 Mar 2002 01:33:52 GMT
Viewed: 
2835 times
  
In lugnet.cad.ray, Coby Bassett writes:
> In lugnet.cad.ray, Damien Guichard writes:
> > In lugnet.cad.ray, Jeroen de Haan writes:
> > > What is the minimum memory a computer needs to render a POV-file with
> > > LGEO-parts? 128Mb? 256? more?
> > > I know it depends on the size of the file, but is there a sort of guide for it?
> > > I need to know for the REND101 manual.
> > > 
> > > Jeroen
> > 
> > My computer has Win98se, 64Mb memory and I never encountered problems with
> > LGEO parts.
> > Probably 32Mb is sufficient for models below 1000 parts.
> > I estimate one could render all official lego models using only 32Mb.
> > 
> > Damien
> 
>   I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only
> manage a few dozen pieces before grinding the system into submission. (Ummm,
> not that the system submitted to actually rendering the picture, rather that
> it finally admitted defeat at that time.)
>   Nowadays I have 256Megs and haven't yet produced a model that couldn't be
> rendered. This includes sets such as the the 1980 Auto Chassis (#8860) which
> weighs in at 662 pieces according to the Lugnet set DB. (And that's not even
> counting the additional shapes needed to construct hoses and rubberbands,
> and of course the obligatory checkerboard planes with chrome spheres also in
> the scene!) I've given my computer a few headaches now and then with some
> nasty recursion tests and all... but that's hardly fair, is it?
>   In my experience, 32 megs is really pushing things, but otherwise Damien
> is right on. 64 megs should get most people by with LGEO, and anything above
> that is great.
>   (BTW, I've never believed that stuff about more memory making POV-Ray
> render faster.)

I would like to point out a difference in thinking here.
64MB may be fast and good enough for rendering any complex/big model ALONE.
That being just the model with a simple grey floor or the building
instructions.  Since I usely render my models with a scence I have noticed
that these do require more resources from my PC.  So if you want to render
lego scenes then more memory is better.
AHui



Message has 1 Reply:
  Re: memory for LGEO
 
(...) I would like to see a scene that matched the complexity of the LGEO library pieces. (25 years ago, 29-Mar-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: memory for LGEO
 
(...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (25 years ago, 28-Mar-02, to lugnet.cad.ray)

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