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Subject: 
Re: memory for LGEO
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 29 Mar 2002 01:33:52 GMT
Viewed: 
705 times
  
In lugnet.cad.ray, Coby Bassett writes:
In lugnet.cad.ray, Damien Guichard writes:
In lugnet.cad.ray, Jeroen de Haan writes:
What is the minimum memory a computer needs to render a POV-file with
LGEO-parts? 128Mb? 256? more?
I know it depends on the size of the file, but is there a sort of guide for it?
I need to know for the REND101 manual.

Jeroen

My computer has Win98se, 64Mb memory and I never encountered problems with
LGEO parts.
Probably 32Mb is sufficient for models below 1000 parts.
I estimate one could render all official lego models using only 32Mb.

Damien

  I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only
manage a few dozen pieces before grinding the system into submission. (Ummm,
not that the system submitted to actually rendering the picture, rather that
it finally admitted defeat at that time.)
  Nowadays I have 256Megs and haven't yet produced a model that couldn't be
rendered. This includes sets such as the the 1980 Auto Chassis (#8860) which
weighs in at 662 pieces according to the Lugnet set DB. (And that's not even
counting the additional shapes needed to construct hoses and rubberbands,
and of course the obligatory checkerboard planes with chrome spheres also in
the scene!) I've given my computer a few headaches now and then with some
nasty recursion tests and all... but that's hardly fair, is it?
  In my experience, 32 megs is really pushing things, but otherwise Damien
is right on. 64 megs should get most people by with LGEO, and anything above
that is great.
  (BTW, I've never believed that stuff about more memory making POV-Ray
render faster.)

I would like to point out a difference in thinking here.
64MB may be fast and good enough for rendering any complex/big model ALONE.
That being just the model with a simple grey floor or the building
instructions.  Since I usely render my models with a scence I have noticed
that these do require more resources from my PC.  So if you want to render
lego scenes then more memory is better.
AHui



Message has 1 Reply:
  Re: memory for LGEO
 
(...) I would like to see a scene that matched the complexity of the LGEO library pieces. (22 years ago, 29-Mar-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: memory for LGEO
 
(...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (22 years ago, 28-Mar-02, to lugnet.cad.ray)

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