| | Re: More color problems
|
|
(...) The first problem is that I don't know where to get those, and I've never figured out whether they're included with the radiosity stuff...are they? (...) The problem is that the sky sphere still creates shadows. :( (...) Well, I tried that and (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
|
|
| | Re: More color problems
|
|
(...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
|
|
| | Re: More color problems
|
|
(...) And here it is: (URL) The white minifig has turned out beautifully - though the sceptre isn't as clear as I would like. Oh well. Maybe I should just stick with solid white. The problem is that any shadows make the minifig look like it's just a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
|
|
| | Re: More color problems
|
|
(...) Orion, This helps a lot - and fixes that problem. I'll remember to use the actual transparent colors in future! I'll post the full render when my sluggish computer actually decides to do something here. Thanks again, ~Mike (21 years ago, 5-Feb-04, to lugnet.cad.ray)
|
|
| | Re: LPub and MegaPOV again
|
|
(...) There is NO need to uninstall POV-Ray 3.5! You can have POV 3.1g and 3.5 on the same PC. The ALL-IN-ONE-INSTALLER will attempt to install MEGAPOV into your POV 3.1g directory but if it does not find it it will create it's own folder. Okay here (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
|
|
| | LPub and MegaPOV again
|
|
I finally decided to give LPub another go afte getting the Virtual Lego book last year. I installed everything on a clean machine using the all in one installer on the disk, apart from the fact that I had Povray 3.5 on it already. I have also just (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
|
|
| | Re: More color problems
|
|
(...) I found you problem Mike. How are you telling MLCad to use Trans-White? I suspect you're clicking Custom and then choosing Transparent. I'm inferring this from L3P inclusion of this color: #declare Color0x06FFFFFF The LDraw color number is 47 (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
|
|
| | More color problems
|
|
I, like David, am having problems with color as well. I have used transparent elements before and they have rendered beautifully. However, in this case there seems to be something wrong and I really don't know what it is. I am trying to render a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
|
|
| | Problem with color scaling option in LPub
|
|
Hello, Im having a little rendering problem and Im not quite sure what is causing it. Im using LPub to do my BIs, so, naturally, I use the color scaling option. However, the main construction images in mpd files render without the color scaling (...) (21 years ago, 1-Feb-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) [Lightbulb pops on] Aaaahhhh!! :) Now it all makes sense. So when the original model was created, it must not have been at <0,0,0> in MLCAD. With that in mind I checked out the coords and you all are absolutely right. I picked out one of the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) I'll try to explain it, but it's kind of a difficult concept to explain without pictures. Note that my explanation isn't based on POV, it's based on 3D computer graphics in general. In the real world, when you rotate something, you rotate it (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) I am most definitely leaving myself out of that category. Especially after I see the stupid questions I'm going to have to ask here. (...) I thought that was what I was supposed to do...? (...) Right. I thought that's what rotating through the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) You are rotating the camera around the y-axis! You would like to rotate it around the vertical axis through the bowl's center. Translate the model center to origo, rotate, and translate back again: translate -<400,-54,400> rotate (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) Hello Mike Glad to see someone starting into animation. Here are some changes I made to your file. first translate the bowl: translate<-400,0,-400> this will put it at 0,0,0. Second I simplified your Camera definition. Much easier to use. (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
Hi I think that this is caused by the fact that the original MLCAD model is not centered in the virtual space. If you move it so that it's center is at 0,0,0, the camera will rotate around it. /Not 100% sure but I did replicate the above using a (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
|
|
| | Re: A different simple question
|
|
In lugnet.cad.ray, Orion Pobursky asked: (...) Sure. I was simply modifying the main .ini file, so here's what I put in it: Initial_Frame = 1 Final_Frame = 402 Cyclic_Animation = on Initial_Clock = 0.0 Final_Clock = 1.0 All that appended to the end (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | Re: A different simple question
|
|
(...) Can you make the .ini file you are using available as well? -Orion (21 years ago, 29-Jan-04, to lugnet.cad.ray)
|
|
| | A different simple question
|
|
Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
|
|
| | Re: Simple POV-Ray Question - Perspective
|
|
(...) L3P automatically moves the camera further away, please see (URL) is currently the way to go. I placed the "//orthographic" line in the camera setting only as a convenience if you want to experiment with that camera - you will have to adjust (...) (21 years ago, 26-Jan-04, to lugnet.cad.ray)
|
|
| | Re: 2 Methods of Making CG Animations (was Re: LEGO animation software)
|
|
(...) I got this from Rolando (creator of LD4DModler) who is having trouble posting to LUGNET right now. Hello, for some reason I can't post in the newsgroup anymore. It nags about invalid newsgroups when I try to send a replay. Anyway I'am working (...) (21 years ago, 24-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
|