Subject:
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Re: Aspect ratio (via L3P)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 28 Jun 2002 17:39:20 GMT
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Viewed:
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1060 times
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Andrew Westrate wrote...
> Can you make l3p follow the references to light.dat in subfiles? For instance,
> if I have a file torch.dat (with light.dat included) used a dozen times in the
> file castle.mpd, have it include all twelve lights in their proper locations.
You'll be happy to know, that I fixed that problem just three weeks ago.
> Also, making a camera.dat shorcut would be good too. I've got a shortcut file
> that I use with a perl script to the same effect, but it very cumbersome.
How would you want it to work ?
Just to specify the location of the camera ?
See also http://news.lugnet.com/cad/?n=4891
(Since the above post -cla has been added to function as a look_at.dat)
/Lars
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Message has 1 Reply: | | Re: Aspect ratio (via L3P) [DAT]
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| (...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Aspect ratio (via L3P)
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| (...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
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