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 CAD / Ray-Tracing / 1334
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Subject: 
Re: Aspect ratio (via L3P)
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 28 Jun 2002 07:17:58 GMT
Viewed: 
988 times
  
In lugnet.cad.ray, Lars C. Hassing writes:
There is still time for more requests.
/Lars

Since you mention it...

Can you make l3p follow the references to light.dat in subfiles?  For instance,
if I have a file torch.dat (with light.dat included) used a dozen times in the
file castle.mpd, have it include all twelve lights in their proper locations.

Also, making a camera.dat shorcut would be good too.  I've got a shortcut file
that I use with a perl script to the same effect, but it very cumbersome.

Thanks,
Andy



Message has 1 Reply:
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) You'll be happy to know, that I fixed that problem just three weeks ago. (...) How would you want it to work ? Just to specify the location of the camera ? See also (URL) the above post -cla has been added to function (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: Aspect ratio (via L3P)
 
Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)

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