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 CAD / Ray-Tracing / 1333
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Subject: 
Re: Yet another POV-Ray inlining question
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 26 Jun 2002 19:48:37 GMT
Viewed: 
835 times
  
In lugnet.cad.ray, Chuck Sommerville writes:

Is it necessary to include the
0 character before the LDraw statements, or should the 0's be omitted?  If
the 0's omitted, it seems that L3P renders the LDraw statements, but if the
0's are included, then how does L3Lab or LDLite (or the like) know how to
recognize the necessary LDraw statements?
I've gotten to the point where my inlined POV-Ray code will render very
nicely, but the part doesn't show up at all in L3Lab, since all the LDraw
code is preceded by the 0 character.

You need to remove the 0's in front of the ldraw statements, and include a
0 L3P ENDPOV at the end. L3P does the rest.

See my example I posted a long time ago:

http://news.lugnet.com/cad/dat/parts/?n=2001

Oh, thank you!  I was trying without success to find an example on which to
base my own.  Now I'm dying to try it.  I'll let you know how it works for me!

     Dave!



Message is in Reply To:
  Re: Yet another POV-Ray inlining question
 
(...) You need to remove the 0's in front of the ldraw statements, and include a 0 L3P ENDPOV at the end. L3P does the rest. See my example I posted a long time ago: (URL) (22 years ago, 26-Jun-02, to lugnet.cad.ray)

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