Subject:
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Re: Yet another POV-Ray inlining question
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 26 Jun 2002 18:21:38 GMT
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Viewed:
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483 times
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In lugnet.cad.ray, Dave Schuler writes:
> Okay, I'm getting there, but one bit still eludes me. If I have something
> like the following:
>
> 0 REALLY NIFTY PART BY DAVE!
> 0 L3P IFPOV
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 POV CODE
> 0 L3P ELSEPOV
> 0 1 16 0 0 0 10 0 0 0 1 0 0 0 10 8-8SPHE.DAT
> 0 1 16 20 0 0 10 0 0 0 1 0 0 0 10 8-8SPHE.DAT
> 0 1 16 10 -20 0 10 0 0 0 1 0 0 0 10 8-8SPHE.DAT
> 0 END OF FILE
>
> Is that the correct format? Specifically, is it necessary to include the
> 0 character before the LDraw statements, or should the 0's be omitted? If
> the 0's omitted, it seems that L3P renders the LDraw statements, but if the
> 0's are included, then how does L3Lab or LDLite (or the like) know how to
> recognize the necessary LDraw statements?
> I've gotten to the point where my inlined POV-Ray code will render very
> nicely, but the part doesn't show up at all in L3Lab, since all the LDraw
> code is preceded by the 0 character.
>
> As always, any help is appreciated!
>
> Dave!
You need to remove the 0's in front of the ldraw statements, and include a
0 L3P ENDPOV at the end.
L3P does the rest.
See my example I posted a long time ago:
http://news.lugnet.com/cad/dat/parts/?n=2001
-Chuck
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Message is in Reply To:
| | Yet another POV-Ray inlining question
|
| Okay, I'm getting there, but one bit still eludes me. If I have something like the following: 0 REALLY NIFTY PART BY DAVE! 0 L3P IFPOV 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
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