Subject:
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Re: Aspect ratio (via L3P)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 25 Jun 2002 12:54:47 GMT
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Viewed:
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832 times
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In lugnet.cad.ray, Roland Melkert writes:
> This is great!
>
> I was starting to fear I could not easly make 16x9 widescreen animations
> (my favorite ratio).
>
> I'll ad the param to the export options for l3p in ld4dmodeler beta 2.
> Default param list would become:
>
> -stdout %FN -o -cla%CL -cc%CA -car%AR
>
> (fn=filename, cl=camera lookat, CA=Camera angle, AR=Aspect ratio :) )
>
> Thank you very much.
>
> Roland
>
> Lars C. Hassing wrote:
> > For the coming release I have just added
> > -car<ar> camera aspect ratio, default is 1.333 (4/3)
> > User must remember to change the size of the rendering to the same ratio.
> > /Lars
Roland, perhaps you should exchange an email or two with Lars. I think
he's working on some other command line enhancements for the next version
of l3p that might also interest you.
Don
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Message has 1 Reply: | | Re: Aspect ratio (via L3P)
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| Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Aspect ratio (via L3P)
|
| This is great! I was starting to fear I could not easly make 16x9 widescreen animations (my favorite ratio). I'll ad the param to the export options for l3p in ld4dmodeler beta 2. Default param list would become: -stdout %FN -o -cla%CL -cc%CA (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
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