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Subject: 
Re: How do you tell clock to do this ....? Please help me
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 24 Jun 2002 16:58:41 GMT
Viewed: 
3205 times
  
In lugnet.cad.ray, Coby Bassett writes:
> More to the point, the identifier 'frame_number' can be used.
> This is straight from the documentation:
> 
> frame_number
> If you rather want to define the action in POV-Ray animated scenes depending
> upon the integer frame numbers, this identifier can be used.
> It reads the number of the frame currently being rendered.
> 
>  #if(frame_number=1)
>    //stuff for first image or frame
>  #end
>  #if(frame_number=2)
>    //stuff for second image or frame
>  #end
>  #if(frame_number=n)
>    //stuff for n th image or frame
>  #end


Thanks but I'm more interested to work with the clock in this animation
but is nice to know cu.

> 
> 
> In lugnet.cad.ray, Eduardo Vazquez Harte writes:
> > In lugnet.cad.ray, Ahui Herrera writes:
> > > In lugnet.cad.ray, Eduardo Vazquez Harte writes:



Message is in Reply To:
  Re: How do you tell clock to do this ....? Please help me
 
More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (24 years ago, 24-Jun-02, to lugnet.cad.ray)

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