Subject:
|
Re: How do you tell clock to do this ....? Please help me
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Mon, 24 Jun 2002 16:58:41 GMT
|
Viewed:
|
929 times
|
| |
| |
In lugnet.cad.ray, Coby Bassett writes:
> More to the point, the identifier 'frame_number' can be used.
> This is straight from the documentation:
>
> frame_number
> If you rather want to define the action in POV-Ray animated scenes depending
> upon the integer frame numbers, this identifier can be used.
> It reads the number of the frame currently being rendered.
>
> #if(frame_number=1)
> //stuff for first image or frame
> #end
> #if(frame_number=2)
> //stuff for second image or frame
> #end
> #if(frame_number=n)
> //stuff for n th image or frame
> #end
Thanks but I'm more interested to work with the clock in this animation
but is nice to know cu.
>
>
> In lugnet.cad.ray, Eduardo Vazquez Harte writes:
> > In lugnet.cad.ray, Ahui Herrera writes:
> > > In lugnet.cad.ray, Eduardo Vazquez Harte writes:
|
|
Message is in Reply To:
| | Re: How do you tell clock to do this ....? Please help me
|
| More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
|
5 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|