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Subject: 
Re: How do you tell clock to do this ....? Please help me
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 24 Jun 2002 16:50:43 GMT
Viewed: 
574 times
  
More to the point, the identifier 'frame_number' can be used.
This is straight from the documentation:

frame_number
If you rather want to define the action in POV-Ray animated scenes depending
upon the integer frame numbers, this identifier can be used.
It reads the number of the frame currently being rendered.

  #if(frame_number=1)
    //stuff for first image or frame
  #end
  #if(frame_number=2)
    //stuff for second image or frame
  #end
  #if(frame_number=n)
    //stuff for n th image or frame
  #end



In lugnet.cad.ray, Eduardo Vazquez Harte writes:
In lugnet.cad.ray, Ahui Herrera writes:
In lugnet.cad.ray, Eduardo Vazquez Harte writes:
How do you tell clock to show an object while is in frames 100 to 200 and
before 100 and after 200 the object must be not showing?

Thanks


Sample POV code

#if (clock > 100 and clock < 200)
object  {.....

}
#endif




Message has 1 Reply:
  Re: How do you tell clock to do this ....? Please help me
 
(...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: How do you tell clock to do this ....? Please help me
 
(...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)

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