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 CAD / Ray-Tracing / *2707 (-20)
  Re: monkey rail was marble rail
 
Hello, New render old moc. (URL) (18 years ago, 8-Dec-06, to lugnet.robotics, lugnet.cad.ray, FTX) ! 
 
  Re: Remix Disco: 55 Disco
 
Hi Zach! (...) Ah, I see, we share the same experience :-) Tims disco idea is really a challenge and most of my ideas failed. (...) In my little fight with the lights, I have forgotten the shelf totally. But you have found a good solution. (...) (...) (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: 55 Disco
 
(...) Hi Arno, Please do send an entry. The more the better. I've copied the source files into the challenge folder (which is also unmoderated days later) but here are the deep links (3 URLs) Tim (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: 55 Disco
 
Hi all, After lurking for more than six years, this is my very first post here. I'm watching the rendering competition very closely and I really think this is an outstanding effort! Myself, I'm still experimenting with the scene in Povray, but I (...) (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Remix Disco: 55 Disco
 
Posted on behalf of Zach Best Hi, this is another entry for Tim Gould's Disco Remix Challenge: (URL) The title 55 Disco was named so because there are 55 lights in this scene. I know, I went a little crazy. The scene took about 12 hours to render (...) (18 years ago, 9-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: Doomed Disco
 
Hi Andreas, Firstly, thanks for making a version. If this is the "doomed" version of the picture I'd love to see the long-lived version. It is really excellent and captures the look of a nightclub very well. I particularly like the lighting and the (...) (18 years ago, 5-Oct-06, to lugnet.cad.ray)
 
  Re: Remix Disco: Doomed Disco
 
I think this is just wonderful! Thanks for all the info! (18 years ago, 5-Oct-06, to lugnet.cad.ray, FTX)
 
  Remix Disco: Doomed Disco
 
Hi, this is one entry for Tim Goulds Disco Remix Challenge: (2 URLs) The title Doomed Disco is not caused by the skeleton on the picture (which meaning I do not understand :-(... ), it is the result of the fact, that everything I have tried new to (...) (18 years ago, 4-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) mklist won't change any files. You do not need to manually edit the header. The mere fact that 3429 is found in the PARTS folder is enough to recognize it as a part. Just to be sure: you run L3P on Space_fork_lift.ldr and not on (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Actually I've already moved the part to the PARTS folder and re run mklist.exe (I think that's what the name is) to regenerate the parts list. Needlesss to say, this didn't resolve the problem. Do I need to manually remove the "Unofficial (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) The problem is that L3P fails to recognize the two unofficial parts as parts. Try moving 3429.DAT and 3430.DAT to the PARTS folder. See also (URL) have already a long time ago updated L3P to scan a part's header for "Unofficial Part" but I'm (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Maybe Lars has fixed this in L3P 1.4 (wink, wink, nudge, nudge Lars ;-) ) -Orion (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
Just an update. I never really resolved the problem. But for now I am working around the problem by manually entering the .5 spacing that L3P would usually add between parts in POV-Ray. Here's the corrected file. (URL) Thanks to everyone for your (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for your help. You've deffinitely helped me understand some of what creates that authentic lego look in the POV-Ray picture. :) But I tried everything and I just can't get L3P or POV-Ray to shrink/separate the unofficial parts in the (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) It looks like you're using LGEO parts in your picture. These have (slightly) rounded edges on all the bricks that visually create seams. The forklift part isn't modeled in LGEO, so L3P falls back to the LDraw geometry for that part, which (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for the quick response. But I'm still confused about something. If POV-Ray doesn't draw lines/seams, then what causes the other parts to display seams in the POV-Ray picture? (Such as the supporting bricks for the forklift rails) Thanks (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The problem is a shortcoming in L3P. The way L3P adds seam "lines" is to shrink the pieces by a small amount. How L3P determines what to shrink (since it wouldn't be appropriate to shrink any subpart assemblies) may introduce the (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The short answer is that there are no seams, only lines. Since a line is a one-dimensional object it is invisible in POVray. The long answer is that POVray won't show edge lines because they are not really useful and don't fit with (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Missing seams
 
Any idea why the some pieces don't show seams in POV-Ray but they do in MLCad? Sorry if this has been addressed elsewhere. I did search for it, but I didn't find anything. (Newbie to all this.) For example, this is the model as seen in MLCAD. (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Raytracing Challenge II: Remix Disco
 
(...) --SNIP-- (...) Forgot to cross-post here so see the parent post for details. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, lugnet.build.contests, FTX)


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