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 CAD / MLCad / 548 (-20)
  Re: Follow up to Camera Tricks
 
Hi, I was having problems because the PCT value was not set at 0 so the values I inputted for the camera position put the camera in a place I did not expect. Thanks Jay Jacinto (...) if (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
OIC Thanks Jay Jacinto (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Think of "angle" as "zoom". The smaller the number, the "closer" you are to the object. The larger the number, the "further away" you are. Royce (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Hi Jay; If you want to adjust the "look at point" you can actually select one of your peices in a model. Look at it's co-oridnates in the Model Part List (top right window). Then put these exact co-ordinates into the "look at" point... You will be (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
(...) I go to this tab and set the "stud mode" to "None". It renders even faster yet. (It can make it a little difficult to work with at times.) If you plan to use Baseplates.... Wait until the end if you can. I try to place little markers for the (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
Hi, You actually don't have to understand much about POV-RAY to use it. Just download L3P. You run that to covert the.dat file to a .pov. Then, you just open the file in the POV-RAY program, and select a resolution from the combo-box on the upper (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Hi, I'm not sure I completely understand what you mean by "angle." There is something called "angle" that actually controls the the type of "lense" that you are using (i.e. a wide angle verses a telephoto). These settings are independent. The angle (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
Hi, I haven't been working with MLCad too long, but I have run into the same sort of problems. Here is one suggestion that I have that works well, I think. If you are working on a large model, you can "hide" a whole bunch of pieces that are on a (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
(...) Hi, I downloaded POV-RAY and didn't exactly understand it,its the type of program where most comands are type written,I'm not verry good at that and I don't like it either. I know the model would look great because the original model was done (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
(...) Brad makes some good suggestions. The biggest one, I think, is to USE SUBASSEMBLIES. That is, make your main model an MPD and make lots of smaller sections that you assemble into one overall. when you are working on a subassembly you are only (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
(...) Hi, I have just one quick question, does this work with all camera angles? i.e. if the angle parameter were set to 10 degrees? Thanks in advance Jay Jacinto (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Follow up to Camera Tricks
 
A few messages ago, I brought up a technique for setting camera positions in POV-RAY by setting up light source objects in MLCAD. I had heard this from someone else. Another person suggested just setting the coordinates by getting moving the mouse (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
That's nice. Have you considered rendering it with POV-RAY? This is a free program that is relatively easy to use and provides much better display than MLCAD. You still use MLCAD for all the editing, but then you run POV-RAY to create a nicer (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
I have the same problems! Fortunately, there are several things you can do to speed things up: - First of all, make sure you have the very latest MLCAD release ( 1.99 ) - If you didn't download it in the last week, then its old. The older version (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  How do I speed things up ?
 
Hi, I'm new to MLCAD and I'm wondering how I can speed things up. The Star Destroyer model I'm working on is rather large (5,000+ bricks in the skeleton alone !) and it takes several seconds for each screen redraw. Is there a way to just work with (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  My first model,please look
 
Hi, please have a look at my first mlcad model: (URL) me know what you think! Thanks Gary (24 years ago, 28-Oct-00, to lugnet.cad.mlcad)
 
  Motorcycles??
 
Hi, I got the new version of mlcad, and finnaly figured out how to add new parts, but I've got a question has any one made a motorcycle piece?(the 2 wheeled type) Gary (URL) (24 years ago, 28-Oct-00, to lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
"Royce Fay" <royce.fay@home.com> wrote in message news:lpnhvskut9763ci...4ax.com... (...) That's even easier! It's true when they say that you learn something every day :) Dan (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
That sounds like a simpler technique. I'll have to give that one a shot! Thanks Royce Fay <royce.fay@home.com> wrote in message news:lpnhvskut9763ci...4ax.com... (...) specific (...) 2 (...) you (...) They (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)


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