Subject:
|
Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
|
Newsgroups:
|
lugnet.build, lugnet.cad.mlcad
|
Date:
|
Fri, 27 Oct 2000 14:31:10 GMT
|
Viewed:
|
422 times
|
| |
| |
"Royce Fay" <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
> So In MLCAD you can select the exact part you want to look at... IE if
> I select a wing (in MLCAD) off a space ship, the wing may have a
> co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
> In POV Ray, I can change the POVRAY camera "look at" value to
> 100,0,-10 to look towards this exact peice. Then I can change where
> the camera is located. If I'm not sure what numbers to put in POV Ray
> I can go to MLCAD and move the mouse around the "TOP" view angle
> windows to get an idea of what direction in the co-ordinates get
> larger, or go into the negatives.
That's even easier! It's true when they say that you learn something every
day :)
Dan
|
|
Message is in Reply To:
| | Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
|
| Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
|
13 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|