To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.mlcadOpen lugnet.cad.mlcad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / MLCad / 531
530  |  532
Subject: 
Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
Newsgroups: 
lugnet.build, lugnet.cad.mlcad
Date: 
Fri, 27 Oct 2000 14:31:10 GMT
Viewed: 
422 times
  
"Royce Fay" <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
So In MLCAD you can select the exact part you want to look at... IE if
I select a wing (in MLCAD) off a space ship, the wing may have a
co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
In POV Ray, I can change the  POVRAY camera "look at" value to
100,0,-10 to look towards this exact peice. Then I can change where
the camera is located. If I'm not sure what numbers to put in POV Ray
I can go to MLCAD and move the mouse around the "TOP" view angle
windows to get an idea of what direction in the co-ordinates get
larger, or go into the negatives.

That's even easier! It's true when they say that you learn something every
day :)

Dan



Message is in Reply To:
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)

13 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR