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Subject: 
Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
Newsgroups: 
lugnet.build, lugnet.cad.mlcad
Date: 
Fri, 27 Oct 2000 02:06:06 GMT
Viewed: 
438 times
  
That sounds like a simpler technique.  I'll have to give that one a shot!

Thanks

Royce Fay <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
Hmmm I actually create my rendered files a little differently.

If you use MLCAD, you most certainly can see the x,y,z co-ordinates in
the bottom left corner when you move the mouse around in the Top,
Down, Left, Right, Front and Back "View Angles" (everything except the
3D view).

These co-ordiantes will appy directly to the "camera position" and
"look at" values in POV Ray.

So In MLCAD you can select the exact part you want to look at... IE if
I select a wing (in MLCAD) off a space ship, the wing may have a
co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
In POV Ray, I can change the  POVRAY camera "look at" value to
100,0,-10 to look towards this exact peice. Then I can change where
the camera is located. If I'm not sure what numbers to put in POV Ray
I can go to MLCAD and move the mouse around the "TOP" view angle
windows to get an idea of what direction in the co-ordinates get
larger, or go into the negatives.

Royce

Ps If this doesn't make enough sense, let me know. I am willing to
create a detailed tutorial in MLCAD/POVRay and put it up on my web
site. (I teach computer software for a living :-).

Pss a seond hint... If you just keep re-rendering very small images
(160 x 120 No AA), you can play with the values until you get the
exact camera and look at values you want and then render a larger
picture.


On Fri, 27 Oct 2000 01:29:46 GMT, "Brad Hamilton" <bhamilto1@home.com>
wrote:

Thanks

Terry K., who deals with the Model of the Month at www.ldraw.org gave me
this advice.  I'll paraphrase just in case he objects to any of his • specific
wording.

In MLCAD, there is a "part" called POV-RAY (under Other Parts\P).  Place • 2
of these.  Put the first one where you want the camera to be, and put the
second one where you want the camera to look.

<Snipy snip snip.>

Andy Lynch <andy@andyandjackie.com> wrote in message
news:002301c03fb3$46237a80$64646464@net...
Wow.  Very nice.  If someone gave you some tricks for positioning the • camera,
I'd LOVE to hear them! :-)   Please point me at them, or post them, if • you
can!

-Andy Lynch

----- Original Message -----
From: "Brad Hamilton" <bhamilto1@home.com>
Someone let me in on a MLCad/POVRay trick to position the camera much • more
accurately so I posted some close up shots of my condo building. • They
are
on the bottom of this page:

http://members.home.net/hmltn1/ldraw/condo.htm






Message is in Reply To:
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)

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