Subject:
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Re: Ideas for next MOTM contest
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Wed, 26 May 2004 17:39:18 GMT
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Viewed:
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1019 times
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In lugnet.cad.dev.org.ldraw, Travis Cobbs wrote:
> > Oh, I don't know. I actually like the effect of Paul Easter's
> > ldrawn logo studs better than the texture mapped stud logos in LDView.
> >
> > http://ldglite.sourceforge.net/minilogo.png
>
> Just try not to use any mirrored parts or mirrored sub-models ;-).
I thought we fixed that.
http://news.lugnet.com/cad/dev/?n=9033
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=770502
>
> Yeah. Unfortunately, tweaking the numbers can mess up other models.
> On the other hand if you think the numbers you are using don't ever
> produce bleed-through, I'd love to know what you're using.
Nope. I have the same problem. Possibly even worse with antialiased
lines. I give them an extra bump forward beyond the polygon offset.
More bits in your Z buffer reduces the symptoms somewhat.
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Message has 1 Reply: | | Re: Ideas for next MOTM contest
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| (...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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Message is in Reply To:
| | Re: Ideas for next MOTM contest
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| (...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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