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 CAD / Development / Organizations / LDraw / 3117
3116  |  3118
Subject: 
Re: Ideas for next MOTM contest
Newsgroups: 
lugnet.cad.dev.org.ldraw
Date: 
Wed, 26 May 2004 17:39:18 GMT
Viewed: 
1019 times
  
In lugnet.cad.dev.org.ldraw, Travis Cobbs wrote:
Oh, I don't know.  I actually like the effect of Paul Easter's
ldrawn logo studs better than the texture mapped stud logos in LDView.

  http://ldglite.sourceforge.net/minilogo.png

Just try not to use any mirrored parts or mirrored sub-models ;-).

I thought we fixed that.

  http://news.lugnet.com/cad/dev/?n=9033

  http://www.brickshelf.com/cgi-bin/gallery.cgi?i=770502

Yeah.  Unfortunately, tweaking the numbers can mess up other models.
On the other hand if you think the numbers you are using don't ever
produce bleed-through, I'd love to know what you're using.

Nope.  I have the same problem.  Possibly even worse with antialiased
lines.  I give them an extra bump forward beyond the polygon offset.
More bits in your Z buffer reduces the symptoms somewhat.



Message has 1 Reply:
  Re: Ideas for next MOTM contest
 
(...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)

Message is in Reply To:
  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)

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