Subject:
|
Re: Ideas for next MOTM contest
|
Newsgroups:
|
lugnet.cad.dev.org.ldraw
|
Date:
|
Wed, 26 May 2004 02:39:02 GMT
|
Viewed:
|
919 times
|
| |
| |
In lugnet.cad.dev.org.ldraw, Don Heyse wrote:
> If you can get the Full Screen Antialiasing (FSAA) to work then you've
> accomplished pretty much the same thing as the x3/shrink method. I
> only get "none" for an FSAA choice in the preferences dialog though.
> I'm not sure what minimum hardware it requires. The best I could find
> is reported as:
>
> Vendor: NVIDIA Corporation
> Renderer: GeForce4 MX 420/AGP/SSE2
> Version: 1.4.1
The technical detail is that LDView requires the video card/video driver to
support the WGL_ARB_multisample OpenGL extension. The MX cards don't support
that. (I think this is because they only support supersample antialiasing.)
However, if the card's control panel allows you to set the FSAA mode used by
OpenGL cards, it might make the snapshots come out antialiased.
> Anyhow, even with just antialiased lines the quality is better in many
> ways than ldglite because of the smooth shading and the alpha blended
> translucent parts. Make sure you turn off "low quality studs" and
> enable Edge Lines and Conditional Lines in the preferences. And you
> probably want to set the FOV angle to 0.1 to simulate an orthographic
> projection.
That sounds right to me (assuming edge lines are the look you want, I think it's
highly appropriate for the MOTM contest). Also, it's probably best to disable
the seam width option when edge lines are enabled. I would also suggest making
sure stud logos are enabled, with tri-linear filtered textures.
> After adjusting these settings, a quick Lego style focus group study
> indicates 2 out of 2 users in my house think ldview looks better than
> ldglite.
I'm honored.
As far as I know, the main things that would differentiate an image created by
LDView from one created by LDGLite are smooth-shaded curves and stud logos in
LDView's favor, and smooth patterns in LDGLite's favor (antialiased outlines of
patterns). The lighting may be a little different, too. On another technical
note, I think we have different polygon offset settings, which can make either
one or the other look better, depending on the scale and viewing angle.
--Travis
|
|
Message has 1 Reply: | | Re: Ideas for next MOTM contest
|
| (...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
Message is in Reply To:
| | Re: Ideas for next MOTM contest
|
| (...) If you can get the Full Screen Antialiasing (FSAA) to work then you've accomplished pretty much the same thing as the x3/shrink method. I only get "none" for an FSAA choice in the preferences dialog though. I'm not sure what minimum hardware (...) (21 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
|
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|