Subject:
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Re: Ideas for next MOTM contest
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Wed, 26 May 2004 17:09:01 GMT
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Viewed:
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1225 times
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In lugnet.cad.dev.org.ldraw, Don Heyse wrote:
> In lugnet.cad.dev.org.ldraw, Travis Cobbs wrote:
> > The technical detail is that LDView requires the video card/video driver to
> > support the WGL_ARB_multisample OpenGL extension. The MX cards don't support
> > that. (I think this is because they only support supersample antialiasing.)
> > However, if the card's control panel allows you to set the FSAA mode used by
> > OpenGL cards, it might make the snapshots come out antialiased.
>
> What's the difference between supersample and multisample antialiasing?
> There was a setting in the control panel about some sort of ***sample
> antialiasing, but I was afraid to change it because it gave a sharp
> warning when I selected it.
The difference is that multisample AA only samples the texture once per pixel,
while supersample samples the texture once per sample. This makes multi-sample
AA significantly faster any time you're in a fill-rate limited situation.
Additionally, it appears that since the OpenGL extension is the multisample
extension, nVidia decided not to support it on cards that don't actually
implement multisample AA.
I suspect the warning in the control panel is there basically becuase FSAA will
be really slow on that card.
> > As far as I know, the main things that would differentiate an image
> > created by LDView from one created by LDGLite are smooth-shaded
> > curves and stud logos in LDView's favor, and smooth patterns in
> > LDGLite's favor (antialiased outlines of patterns).
>
> Oh, I don't know. I actually like the effect of Paul Easter's
> ldrawn logo studs better than the texture mapped stud logos in LDView.
>
> http://ldglite.sourceforge.net/minilogo.png
Just try not to use any mirrored parts or mirrored sub-models ;-).
> Now if you were bump mapping the logos, that might be a different
> story. ;^)
It's on my list of possible future features, but I've never gotten around to
trying it. Unfortunately, I think the surface normal for every stud has to be
re-calculated each frame in order to make them work right. I could be wrong
about that, though.
> > On another technical note, I think
> > we have different polygon offset settings, which can make either
> > one or the other look better, depending on the scale and viewing angle.
>
> That's a tough oneto get right. I did notice you also have a problem
> with z-bleeding sometimes. You can see it on the BattleDuck pics.
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=770502
Yeah. Unfortunately, tweaking the numbers can mess up other models. On the
other hand if you think the numbers you are using don't ever produce
bleed-through, I'd love to know what you're using.
--Travis
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Message has 1 Reply: ![](/news/x.gif) | | Re: Ideas for next MOTM contest
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| (...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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Message is in Reply To:
![](/news/x.gif) | | Re: Ideas for next MOTM contest
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| (...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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17 Messages in This Thread: ![Ideas for next MOTM contest -Orion Pobursky (24-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/246.gif) ![Re: Ideas for next MOTM contest -Don Heyse (25-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Travis Cobbs (25-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Orion Pobursky (25-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/246.gif) ![Re: Ideas for next MOTM contest -Don Heyse (25-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Travis Cobbs (26-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Don Heyse (26-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Don Heyse (26-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Don Heyse (26-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Ideas for next MOTM contest -Travis Cobbs (26-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![WARNING: Re: Ideas for next MOTM contest -Travis Cobbs (27-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/246.gif) ![Whoops! Didn't mean the warning part in the previous subject -Travis Cobbs (27-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Whoops! Didn't mean the warning part in the previous subject -Tim Courtney (27-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: WARNING: Re: Ideas for next MOTM contest -Don Heyse (27-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif) ![](/news/46.gif) ![Re: Ideas for next MOTM contest -Travis Cobbs (27-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Ideas for next MOTM contest -Tom Burger (25-May-04 to lugnet.cad.dev.org.ldraw)](/news/x.gif)
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