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 CAD / Development / Organizations / LDraw / 3098
    Ideas for next MOTM contest —Orion Pobursky
   I like to solicit ideas for the rendering style used in next month's Model of the Month contest. I'm so pleased with the way this month's renderings turned out that I'm seriously considering using LDGLite full time but I thought I'd get some input (...) (20 years ago, 24-May-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Ideas for next MOTM contest —Don Heyse
     (...) Have you tried ldview yet. I'd think you should be able to come up with a script that generates some real quality output. Travis gave some tips in a recent thread. (URL) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Ideas for next MOTM contest —Travis Cobbs
     (...) 1. Download and install LDView 2.1 (if you don't already have it). 2. Run LDView, open any model, then set all the settings up to get the look you want for the contest. I would recommend enabling antialiased lines and FSAA (if your video card (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Ideas for next MOTM contest —Orion Pobursky
     (...) I've been fiddling with LDView and I can't seem to render images larger than 1020x688 (my screen resolution is 1024x768). Does this mean that I can't render images larger than my current screen resolution? What I did with LDGLite was render a (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Ideas for next MOTM contest —Don Heyse
      (...) If you can get the Full Screen Antialiasing (FSAA) to work then you've accomplished pretty much the same thing as the x3/shrink method. I only get "none" for an FSAA choice in the preferences dialog though. I'm not sure what minimum hardware (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
     
          Re: Ideas for next MOTM contest —Travis Cobbs
      (...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
     
          Re: Ideas for next MOTM contest —Don Heyse
      (...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
     
          Re: Ideas for next MOTM contest —Travis Cobbs
      (...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
     
          Re: Ideas for next MOTM contest —Don Heyse
      (...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
     
          Re: Ideas for next MOTM contest —Don Heyse
      (...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Ideas for next MOTM contest —Travis Cobbs
      (...) I have a 9700 Pro, and it works fine up to 2048x2048. However, it starts doing really odd things when I go higher (I'll have to look into that). What driver version do you have installed? (It shouldn't matter, but I can't think what else would (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
    
         WARNING: Re: Ideas for next MOTM contest —Travis Cobbs
     (...) OK, I updated LDView (haven't released the update yet) to support images up to 4096x4096 via tiling, whether or not your video card can go that high. I have a sample generated at 2400x1800--and then resized to 800x600--that can be seen by (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
    
         Whoops! Didn't mean the warning part in the previous subject —Travis Cobbs
      I was going to post the image directly in the message, and was going to put "WARNING: large inline image" in the subject. However, I changed my mind and put a thumbnail in instead. Sorry about any confusion over the WARNING part. --Travis (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
     
          Re: Whoops! Didn't mean the warning part in the previous subject —Tim Courtney
      (...) Thanks for the warning, Travis, I'll be cautious of your future ideas ;-) -Tim (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
    
         Re: WARNING: Re: Ideas for next MOTM contest —Don Heyse
     (...) Super! But, what happened to the stud logos? The tiling doesn't mess them up somehow, does it? That would look sooo good with bump mapped stud logos. ;^) Don (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
    
         Re: Ideas for next MOTM contest —Travis Cobbs
     (...) The tiling shouldn't effect the stud logos. I'm not sure why I had them turned off; probably doing some performance measurements between current LDView and "next-gen LDView". I'll have to wait until I get home to verify for sure that they (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
   
        Re: Ideas for next MOTM contest —Tom Burger
   (...) now that LDRAW.org officials render all entries i have a question or 2 1 can the user submit camera angle coordinates? 2 what radiosity settings will u use 3 can a user specify color codes for the model (ie "257" = 90% transparent blue / rbgt (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 

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