Subject:
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Re: [Parts Tracker] Wrapping up 2002-02
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Fri, 19 Apr 2002 20:14:56 GMT
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Viewed:
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518 times
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In lugnet.cad.dev.org.ldraw, Steve Bliss writes:
[a whole lot of info, which I've snipped...]
Steve,
I wouldn't mind renumbering the as-yet-unofficial torso patterns
you mentioned. I do see a potential problem, however...
There are just *so* *many* characters in SW that trying
to co-ordinate the pattern numbers might already be a lost cause...
Would the most rational decision, at this point, be to say,
"the heck with it", and just leave well enough alone?
(And bookmark this discussion thread for a reminder of why
planning ahead and co-ordinating may sometimes be needed,
for the next time we try to encode another theme/license...)
Thanks,
Franklin
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Message has 1 Reply: | | Re: [Parts Tracker] Wrapping up 2002-02
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| (...) Maybe. OTOH, if we want to pursue this train of thought, it's now or never. Once these files get released, things are pretty much set in stone. And the number of characters should not be a deterrant. We just have to be clear about which codes (...) (23 years ago, 22-Apr-02, to lugnet.cad.dev.org.ldraw)
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Message is in Reply To:
| | Re: [Parts Tracker] Wrapping up 2002-02
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| (...) would be a *bad* idea to move Vader's torso to ps4, since his face couldn't follow. So Vader needs a new pattern code entirely. But it's a bigger problem than just Vader's code. Obi-wan the Hermit has already been released with two different (...) (23 years ago, 19-Apr-02, to lugnet.cad.dev.org.ldraw)
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