To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / *456 (-20)
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  LDGLite outputting gobble-dee-goo to terminal window
 
Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  GLUT 3.2
 
Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  rotating models in MBC 0.4.1d Cocoa
 
Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  MBC 0.4.1d (Cocoa) observations
 
Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (23 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (23 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
 
  Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
 
The cocoa version of MBC has now reached development version 0.4b1 New features include • Improved viewing routines including bowtie detection • Export to POV • General user interface improvements as always, it can be forund at (URL) following (...) (23 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
I am sorry to interrupt your interesting discussion, but I would like to unsubscribe to this mailing list. Unfortunately, I have changed to a new computer so I've lost the info on how to go on with that. Again, sorry to interrupt. / Patrick Fridh - (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
(...) Actually, I'd prefer it if you just make a separate .sit (or zip) file with source and put it in the same folder on the internet as the executable program. That way anybody can look at it. You never know when someone might come from nowhere (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
(...) Well, maybe you would know for sure, but not me :) (...) Just out of curiosity, disabling GL_Lighting before drawing lines is slower because you still have to do lighting anyway, and if it isn't GL_LIGTHING, then it is going to be slower? I (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
I'll intersperse my answer with Don's observations. (...) You're dead right there - actually I've never considered altering GL_LIGHTING for Type 2 lines, it makes good sense. Actually I haven't altered the parsing and rendering routines since about (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
In lugnet.cad.dev.mac, Christopher Masi wrote: The color of the lines was also somewhat angle dependent. This is probably because MBC leaves lighting enabled when rendering the edge lines. Hmm, maybe it's time to ask for the source because then we'd (...) (23 years ago, 24-Jun-03, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR