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 CAD / Development / Macintosh / *406 (-20)
  Re: Java 3D app ready for Mac LDraw?
 
(...) Expect progress to be slow. I'm over-committed without this. But, I'd really like to see it happen. And, I don't think the programming is going to be very ugly. (...) I expect that extending the AoI interface will be simpler. A rendering (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  Re: Java 3D app ready for Mac LDraw?
 
(...) Cool, glad someone paid attention :-) Please keep us up to date on your progress. My lack of programming skills will show through here -- but is it theoretically possible to build a LEGO CAD friendly interface over AoI's rendering engine? I've (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  Re: Java 3D app ready for Mac LDraw?
 
(...) Someone mentioned AoI a while back. At the additional prompting, I downloaded the app (and the source and docs) and started researching what would be needed. Simple reading and writing of ldr files seems pretty straightforward. I have been in (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  LDraw Viewer 0.5 bugs
 
Andrew, I noticed a few problems when I went to play with LDV 0.5. Start LDV Click cancel at initial open model dialog Select "New" LDV crashes Start LDV open a model using initial open model dialog Select "New" LDV crashes Start LDV Click cancel at (...) (23 years ago, 8-Apr-03, to lugnet.cad.dev.mac)
 
  Ldraw Viewer 0.5
 
Once again it seem I have too much spare time, since I have elevated Ldraw Viewer to development version 0.5. The big change is that you can now rotate parts using the mouse (rather than by dialog box). I have also eliminated a number of bugs (...) (23 years ago, 4-Mar-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
Wow even better feedback! Keep it comming I'll discuss both versions - Cocoa and Carbon / Classic Firstly Cocoa Load times, I concur they are much slower (compared to the Carbon version), especially a model of 800+ lines of code, at this stage I (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Measuring load and display times using the menu bar clock. To load and display the dat for my caboose took 15 seconds in MLM and 3 seconds to load and display the dat in LDV 0.4.2. (...) I know it is, but I still have a hard time accepting (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Sure...not a problem. I don't get a chance to do much here anymore, but after BricksWest, and some good LDraw convos, I'm more pumped than ever to get a Mac LDraw utility completed. (...) Not here. (...) No one told me how/where to do so (At (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) If you're using OpenGL, you should be able to call glFinish to force the drawing to complete. The glFinish command blocks until all previous OpenGL commands have completed. Do NOT call this command except at the very end of you frame, because (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
Thanks for the feedback guys, It’s good to see that the program does run – and no reported crashes? I will answer some of the comments first, Matt – not all parts are drawing; have you set the Ldraw folder location in “Preferences” yet? Matt – part (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Hi, I gave Mac Lego Modeler a try on a PowerBook G3 FireWire (aka Pismo) OS 10.2.4, 128 bit ATi RageMobility (something or other) w/8 MB VRAM. I loaded a few small models and then my caboose. The caboose looks very similar to the one that (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Andrew, Sorry to have missed this...you posted while BricksWest was going on! Shame on you! 8?) The app runs VERY well on my G4 Cube, 500Mhz, 512MB, MacOS 10.2.4...quick, smooth OpenGL graphics, flawless rotation. Part selection could use some (...) (23 years ago, 23-Feb-03, to lugnet.cad.dev.mac)
 
  Java 3D app ready for Mac LDraw?
 
Hey everybody, At BricksWest last weekend, Wayne Gramlich told me about this site: (URL) you are heavily into Java, Wayne figures that it would take no more than a week of code to have a Macintosh LDraw modeller written on top of this. Do we have (...) (23 years ago, 23-Feb-03, to lugnet.cad.dev.mac)
 
  New MAC Modeller for LDRAW FILES
 
I have just placed Mac Lego Modeller (v0.1d1) on my .Mac site. This is a Cocoa version of Ldraw Viewer and will run under MacOS X only (source code is also included plus some discussion on programming with Cocoa and Objective-C). For this release, (...) (23 years ago, 18-Feb-03, to lugnet.cad.dev.mac)
 
  Re: ldglite, new glut, and l3p (and lsynth)
 
(...) Hey, now that you're back in the loop, maybe you could spend a few minutes and see if the lsynth stuff works on the mac. Look here for the scoop on an executable for OSX. (URL) addition, you'll probably need the lsynth parts, the example, and (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  ldglite, new glut, and l3p. Good stuff.
 
Hi! Its been a while since I've worked with ldglte on my Mac, or with any LDraw-related things in general, so I've been sort of out of the loop. Please forgive any redundant comments I make, and the haphazard organization of this post. Thanks! OK, (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac)
 
  Ldraw Viewer 0.4.2
 
After a month of playing with Cocoa, two weeks ago I returned to the Classic and Carbon versions of Ldraw Viewer. The results of my toil is Ldraw Viewer 0.4.2 which can be found here: (URL) include a total memory rewrite (to hopefully stop the (...) (23 years ago, 3-Feb-03, to lugnet.cad.dev.mac)
 
  Re: lsynthcp community development project setup on sourceforge
 
(...) Don, I look forward to figuring this one out, but since it was not immediately obvious to me how to use it, I put it aside for now. (Just too much crap going on at the moment.) Thanks for bringing it to the Mac. Chris (23 years ago, 1-Feb-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: lsynthcp community development project setup on sourceforge
 
(...) I couldn't find it anywhere in this thread, so the project page is here: (URL) on the Browse CVS link near the bottom to view the source code. The homepage is here: (URL) just to test things out a bit, I logged into the sourceforge compile (...) (23 years ago, 23-Jan-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) OK, I might be insane, but I just did ./ldglitef -MS (or -ms) mini.dat and I got png's or bmp's in my ldraw/bitmap folder. No windows opened. ldglitef is the ldglite exacutable from June22. Did you sneak this feature into an old release and (...) (23 years ago, 14-Jan-03, to lugnet.cad.dev.mac)


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