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Subject: 
Re: New MAC Modeller for LDRAW FILES
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 24 Feb 2003 19:50:31 GMT
Viewed: 
1208 times
  
In lugnet.cad.dev.mac, Andrew Allan writes:
Thanks for the feedback guys,

Sure...not a problem. I don't get a chance to do much here anymore, but
after BricksWest, and some good LDraw convos, I'm more pumped than ever to
get a Mac LDraw utility completed.

It?s good to see that the program does run ? and no reported crashes?

Not here.

Matt ? not all parts are drawing; have you set the Ldraw folder location in
?Preferences? yet?

No one told me how/where to do so (At least slip that one line of
instruction into the Read Me)...actually, I looked around and didn't find a
place to do so...didn't think to check Prefs. Resolved the location, works
fine now.

Matt ? part selection, do you mean draw the part so that is is always
visible (similar to LdGLite) or draw the only the outline? OpenGL controls
the outline behaviour and is a new unexpected feature supplied by Cocoa
(over Carbon). I have experimented with permanently visible selected parts
and personally find them confusing to look at as there is no depth
perception, however, I can make this a preferences option with no effort.

One of the things I find confusing in ALL LDraw utilities (Mac or Win) which
I have used is that the selection of a part is usually a very hard thing to
judge. What you have going on sort of makes the part transparent with a
brighter outline when selected, making it virtually disappear into the
model. I would love to see something where selecting a part grays out the
rest of the model or something, to truly differentiate the selection from
the rest of the model.

Rendering ? How fast is the rendering relative to the Carbon Version? My
observations are as follows; on my development machine (Dual 1GHz MDD,
OS10.2.3, 512k) the actual drawing time seems to be faster than that of
Ldraw Viewer 0.4.2. I guess the hardware accelerated graphics of Quartz
Extreme is working. But I do have a problem, as yet when rendering, I have
not been able to accurately measure the rendering time as, the OS seems to
send the info to the graphics card and then return directly to program
operation. As yet I have not been able to get the graphic card to tell the
program when it has completed rendering (thus offering very little useable
feedback information for my timers), this make the rotation less smooth than
the Carbon Version.

I'm not seeing signifigantly different speeds, FWIW.

PS. As an Australian who currently works in the Mountains of Peru (I?m
Mining Engineer) attending Bricks West wasn?t in my foremost plans ;),
however later this year when I holiday in Australia I might choose to travel
via the USA, so if a show is on, it might give me an opportunity to meet
some of the community.

I just meant that I was busy running the event, so hadn't been able to see
your post until I got back. Your next opportunity would be BrickFest in
mid-July...if we could get you and a few other Mac programmers together
there, we might actually come up with a new game plan, perhaps based on the
(nearly defunct) work James Reynolds and I were doing with LDMC.

Matt



Message is in Reply To:
  Re: New MAC Modeller for LDRAW FILES
 
Thanks for the feedback guys, It’s good to see that the program does run – and no reported crashes? I will answer some of the comments first, Matt – not all parts are drawing; have you set the Ldraw folder location in “Preferences” yet? Matt – part (...) (21 years ago, 24-Feb-03, to lugnet.cad.dev.mac)

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