Subject:
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Re: New MAC Modeller for LDRAW FILES
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 24 Feb 2003 19:50:31 GMT
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Viewed:
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1575 times
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In lugnet.cad.dev.mac, Andrew Allan writes:
> Thanks for the feedback guys,
Sure...not a problem. I don't get a chance to do much here anymore, but
after BricksWest, and some good LDraw convos, I'm more pumped than ever to
get a Mac LDraw utility completed.
>
> It?s good to see that the program does run ? and no reported crashes?
Not here.
> Matt ? not all parts are drawing; have you set the Ldraw folder location in
> ?Preferences? yet?
No one told me how/where to do so (At least slip that one line of
instruction into the Read Me)...actually, I looked around and didn't find a
place to do so...didn't think to check Prefs. Resolved the location, works
fine now.
>
> Matt ? part selection, do you mean draw the part so that is is always
> visible (similar to LdGLite) or draw the only the outline? OpenGL controls
> the outline behaviour and is a new unexpected feature supplied by Cocoa
> (over Carbon). I have experimented with permanently visible selected parts
> and personally find them confusing to look at as there is no depth
> perception, however, I can make this a preferences option with no effort.
One of the things I find confusing in ALL LDraw utilities (Mac or Win) which
I have used is that the selection of a part is usually a very hard thing to
judge. What you have going on sort of makes the part transparent with a
brighter outline when selected, making it virtually disappear into the
model. I would love to see something where selecting a part grays out the
rest of the model or something, to truly differentiate the selection from
the rest of the model.
> Rendering ? How fast is the rendering relative to the Carbon Version? My
> observations are as follows; on my development machine (Dual 1GHz MDD,
> OS10.2.3, 512k) the actual drawing time seems to be faster than that of
> Ldraw Viewer 0.4.2. I guess the hardware accelerated graphics of Quartz
> Extreme is working. But I do have a problem, as yet when rendering, I have
> not been able to accurately measure the rendering time as, the OS seems to
> send the info to the graphics card and then return directly to program
> operation. As yet I have not been able to get the graphic card to tell the
> program when it has completed rendering (thus offering very little useable
> feedback information for my timers), this make the rotation less smooth than
> the Carbon Version.
I'm not seeing signifigantly different speeds, FWIW.
> PS. As an Australian who currently works in the Mountains of Peru (I?m
> Mining Engineer) attending Bricks West wasn?t in my foremost plans ;),
> however later this year when I holiday in Australia I might choose to travel
> via the USA, so if a show is on, it might give me an opportunity to meet
> some of the community.
I just meant that I was busy running the event, so hadn't been able to see
your post until I got back. Your next opportunity would be BrickFest in
mid-July...if we could get you and a few other Mac programmers together
there, we might actually come up with a new game plan, perhaps based on the
(nearly defunct) work James Reynolds and I were doing with LDMC.
Matt
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Message is in Reply To:
| | Re: New MAC Modeller for LDRAW FILES
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| Thanks for the feedback guys, Its good to see that the program does run and no reported crashes? I will answer some of the comments first, Matt not all parts are drawing; have you set the Ldraw folder location in Preferences yet? Matt part (...) (22 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
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