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 CAD / Development / 9902 (-40)
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Sounds good.. But i would like to see some technic compatability as well.. Technic pieces are the hardest to position. Thank you, though. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) BlockCAD (see sig.) has snapping. In fact it's impossible to put parts inside each other there. OTOH, BlockCAD has many other limitations (studs up only, 90 degrees turning only, limited part library) so it's usability depends on what you are (...) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Wonderful. Glad to see someone already thought about this and is implementing it into a working program. Thanks for the information, Travis. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev, FTX)
 
  Re: Idea for a new feature in a Lego CAD program.
 
This has been talked about in the past. There's even a lugnet group devoted entirely to one of the proposals: (URL). I believe that the author of the Glide app is the only person to announce an intention of producing an LCD-based implementation. I (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  Idea for a new feature in a Lego CAD program.
 
I was thinking about how difficult it is to build things in MLCad. It's not technically difficult to build them, but it is difficult to position things properly. Even when you think you have a piece positioned properly, it ends up coming out wrong (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  RE: help with ldraw
 
right click in each window and select "show scroll bar" from the menu -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of vineethonkan Sent: 08 October 2004 16:12 To: lugnet.cad.dev@lugnet.com (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  help with ldraw
 
Hey y'all- I was just working on my LDraw when I experienced a problem. On the four small dimension windows, the up-down, left-right scrolls have vanished. Is there a way I can retrieve them? (I don't know what I did). (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52p4z.1xwI@lugnet.com... [ ... snipped ... ] (...) construction (...) sizes (...) LPub (...) I believe that will do. Thanks, Mike (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52sF2.LI3@lugnet.com... (...) [ ... snipped ... ] (...) Excellent. I had been meaning to get the data back to you but have yet to do so. Let me know if I can provide anything else. (...) (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Mike, I recovered your emails about this problem and chasing it down. (...) Kevin (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Looking at the above list seriously..... You list a number of sub-model specific desires including: 1. view angle on a sub-model basis. You already have this using MLCad's ROTSTEP meta-command. ROTSTEP only applies to the file that contains (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) The PLIST BEGIN SUB meta solution is fine. My problem was due to a lack of knowledge regarding LPub META commands. -Orion (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) My solution to the above is to give you explicit control over construction image render window size and PLI render window size. You can set these sizes small for test runs. Is this acceptable? It will be available in the next LPub release. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) I'm adding support for s and 48 in lieu of the pathing solution Lars' will be providing. If your flexible axle is produced by some known tool, I'm willing to add supprt for flex axle recognition to LPub. Orion, could you email an example? (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) Hi Orion, I never got feedback from you about the PLIST BEGIN SUB solution outlined above. LPub recognizes parts synthesized with LSynth and tries to determine the part being synthesized. It recognizes flexible axles and determines the length. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
Hi Mike, As it turns out, my laptop hard disk died since brickfest. Please send me all relevent files and some background on how to recreate. Life has been very busy. Thnks for your patience, Kevin (...) (20 years ago, 23-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I4EJ6K.154K@lugnet.com... [ ... snipped ... ] (...) California (...) converted to (...) list (...) Any luck chasing down the problem we were looking at at BrickFest? Mike (20 years ago, 22-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, no. That would have required some RTFM on my part, which seriously conflicts with the coefficient of laziness. Somebody turn off that firehose, pronto! (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) I was looking too hard in the wrong place. I've got access to it now. I've installed the component, but I think I have to write a header file for it, so that I can use it under C++ builder. It looks very nice to use. I'm really looking forward (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Do what? Get the source code, or use the png classes? At least for me, clicking on the link takes me to the sourceforge page for PNGImage, up left is a "Download" link which gets the .zip archive ((URL) I just downloaded it again, to make (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) the instructions on (URL) this page> when you compiled it? ;-) --Travis (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: Converting Polyline to Mesh
 
(...) OK. If some makes commercial/research software that outputs LDraw format, it'd be good for us to know about... (...) Well, there's also the bit about Triangle wanting *me* to tell *it* about holes in the area to be filled -- that was one of (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, twisted is probably a good call. I followed a few links and did see some with free windows executables, and I thought I saw some that mentioned other "normal" formats like STL and/or DXF? Anyhow, I compiled triangle for windows if you (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) You have a twisted sense of 'lazy'. ;) Or is there something obvious I'm missing? Steve (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Well, just in case you change your mind on gcc, it really is easy. (URL) Anyway, thanks for the link. Once I have results, I post them somewhere. Speaking of links and firehoses, here's a short list of alternative triangle mesh generators. (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
I forgot a few things. First of all, you'll also need the TCImageFormat class. Second, in TCImage, you'll need to comment out the line that looks like so (unless you want to use my TCBmpImageFormat class): addImageFormat(new TCBmpImageFormat, true); (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Uh. Wow. Yeah, that should do what I need. If it can fill in Lake Superior, it should handle my little de-rasterized figure. I suspect that using Triangle on my little polygon-filling exercise will be like using a firehose to water a flower (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Oops, found it. (URL) in case I lose it again: Delaunay, triangle, vectorize, mesh, polyline, voronoi, and tesselate! That oughta do it... Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) I coulda sworn I mentioned this here before. (URL) I can't find the reference (something about stained glass window patterns). Oh well. Enjoy, Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Converting Polyline to Mesh
 
Heya, Can anyone point me to an algorithm for converting a polyline to a triangle mesh? The polyline must be allowed to be highly irregular - concave, definitely. Maybe not ... ummm ... fully connected. I've been doing some googling, but so far I've (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Hi Anders, I have not been able to gain access to the source. Do you have any suggestions on how to do it? Thanks, Kevin (20 years ago, 20-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Both classes are in the TCFoundation directory: TCImage and TCPngImageFormat. To use them directly, you'll also need TCObject and TCAutoreleasePool. However, the only thing they use out of there that I know of is my reference counting stuff, (...) (20 years ago, 20-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) Hi Travis, I've downloaded LDview, and gotten libpng and zlib built under C++ Builder. What classes do you have for reading and writing PNG files based on libpng. I'd like to give them a look. Thanks, Kevin (20 years ago, 20-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) This project seems pretty old, but you've set me on the right track. PNG provides compression like JPG and no loss of image quality like BMP. Plus POV-Ray supports alpha channel with PNG. These three combined set me off on the task of (...) (20 years ago, 17-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) If you're interested, LDView has two C++ classes that together allow you to write a PNG via libpng. They have the advantage of being much easier to use that libpng itself. Take a look in the LDView source at TCImage.{h,cpp} and (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) I just upgraded to Borland C++ Builder 6, and there is a good PNG library for it. I'll use that and convert LPub over to use PNG (instead of BMP and JPG?). Alpha channel will be nice, allowing for semi-transparency. Kevin (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) LPub is written in Borland C++ Builder, which is the C++ version of Delphi. The programing language is different, but the libraries are the same. I'd like Alpha channel, instead of binary bitmap, because it might provide some help with (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) LPub is written in Delphi, if I'm not misremembering? Have you looked at (URL) can't say I understand all of the code at a quick glance, but it looks like all you have to do is setting the Alpha channel to a suitable value for every pixel, and (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Careful! A *Windows* color value uses the high bit to indicate that the rest is an index into the 'System Color Palette' and not a RGB value at all (In Delphi you have ColorToRGB() to get the RGB value from such a 'color'). I'm not at all sure (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) What about jpeg 2000? It seems to have some sort of support for alpha channels. Don (20 years ago, 16-Sep-04, to lugnet.cad.dev)


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