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 CAD / Development / 9782 (-40)
  Re: Status of BFC
 
(...) Some part authors have been making major advances in getting the official library BFC compliant - notably Guy Vivan has been submitting BFCed files almost daily in recent months. These revised parts are in the Parts Tracker waiting for review. (...) (20 years ago, 3-Aug-04, to lugnet.cad.dev)  
 
  Re: Status of BFC
 
(...) I'll be supporting it in the next major LDView version (3.0). I really don't have an estimated completion date for this at the moment, but I at least hope to have it out before the end of the year. There could be minor LDView updates before (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Status of BFC
 
(...) Yes it will... Once all the parts in the library are made BFC complient. (...) Since it's not full implemented library wide, most tools haven't been able to take full advantage of the benefit of consistant winding. POV-Ray is a ray tracer as (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Status of BFC
 
Hi there. I just found this about BFC. As I understand it, it's intended to be used to reduce the amount of polygons etc. in the modell that is renderd, in some way? If I've understood this correctly, is thisthen used in any current tools for (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I tend to agree with your thought, and I'm going to switch the script over to a flat-list model. Although I think the hierarchy of release -> distr type -> file format makes the most sense; and (somewhat) addresses your earlier question about (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I actually considered that when you made your original post. However, there are actually multiple different perfectly valid heirarchies, and for this reason I think the flat list is better overall. Here's an example with a different (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Looking at this some more... The script currently returns XML with 3 lists of distribution files: BASE - file ZIP - file ARJ COMPLETE - file ZIP - file ARJ UPDATE - file ZIP - file ARJ - file ZIP - file ARJ - file ZIP ... It could be argued (...) (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Thanks, Chris! I'll add this shortly. Steve (20 years ago, 2-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) In XML::Simple the root element name is controlled by the RootName option (RootName => 'string') (URL)_'string'_#_out_-_handy Chris (20 years ago, 1-Aug-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) There's no significance, AFAIK. The Perl module, XML::Simple, wraps the <opt> tag around everything automatically. I scanned the docs, but didn't see how to control it. Steve (20 years ago, 31-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I'm not really up on XML, but it looks fine to me. I do have a question, though. Is there some significance that I am missing to naming the root element "opt"? --Travis Cobbs (20 years ago, 31-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) OK, the URL is still temporary, but the script should be more-or-less done. Have at it, look for deficiencies, bugs, etc. If you don't remember the options, try adding ?help=1 to the url. I haven't thought very hard about the XML format -- if (...) (20 years ago, 31-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Yeah, but I was thinking more for programs that were developed to support one dataset, and couldn't cope with a different model for distribution files. I know, I know -- require the coders to work more intelligently. ;) Steve (20 years ago, 29-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Pft. Make ptrelease support a library version field, which would be 1 for the current lib, and 2 for the new one. :) (20 years ago, 29-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) That's one. :) (...) Michael had asked for that awhile ago. (...) Good point, I hadn't thought of that. (...) Hmmm, what *is* up with those dates? I'll go fix'em. (...) Yeah, I dunno. We certainly could go create ZIPs for those old updates. (...) (20 years ago, 29-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) Ok, I'll try to fix that in CVS. Meanwhile, what does it print in the console window when it starts up? I like to track the opengl driver developments in the various linux distributions. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) Yes, now it opens in the right directory. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) That's what I thought. Try commenting the call to platform_sethome() in main.c and rebuilding. Maybe that'll fix it. (...) I agree. This was a quick hack to appease those icon clicking Mac users until the LDRAW.INI search settings are (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) My home directory. Acctually, I think it's perhaps better to start it from the current directory, instead of the home directory. Maybe it's just me, but I usually start programs from other directories, and the files I want to use are often in (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) Should I make a "somewhat newer stuff" section? :^) (...) That's odd. I may have broken it with my recent tinkering. I think I was trying to make it look in the home directory if it didn't see anything like a dat file on the command line. I (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
It didn't work with 1.0.7 but the daily-CVS version worked! In the webbpage, the lines about the daily CVS should perhaps not be in the section "somewhat older stuff" ;-) It works fine with the l3 parser. But it does not show any thing if I do (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
I like it. One other change you didn't mention is the addition of the BASE downloads. That's also very nice, because it allows an app to bootstrap itself completely, without requiring the user to first install LDraw. (Having said that, I'm not (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) I think this means I need to get an up to date linux box so I can try to resolve the incompatibilities with the newer hardware accelerated opengl drivers and the software rendering offscreen osmesa driver. What version of ldglite is this? 1.0 (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
Hey all (interested parties), Please take a look at (URL) let me know what you think. This is a temporary script and URL. Please don't think this is the final configuration. I'm working on a (more) final version, hopefully it will be ready before (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  cant compile ldglite in gentoo linux
 
Hello. I'm trying to compile ldglite in my gentoo linux machine. Here is what happens. I give the command: make -f makefile.linux And after some compiling I get: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) GREAT :), Ok I explain again , to undestand u can go to www.4dimensions.org and and play the 4D game or let me try to explain again. ok you will see a drawing of the room u are in so u don't need to imagen it but if u are with other players or (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Hello. Yes, I like your idea, but it's hard to imagine what exactly you want it to look like. Please make drawings of your ideas so it is easier to get the idea. Then I have some questions: When do you want this game to go into production? How much (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
OK I think I have a better idea still is the same but we could do it Is like doing a chat room ok the idea is based on MUD games text based games but the diferences are we will use graphics to show the static elements like (buildings, minfigs that (...) (20 years ago, 25-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Yes, that would be me. I had a messed up bug in my HTTP download code that took me a long time to track down. (Note that the bug didn't cause the unusally large number of downloads of the file; tracking down the bug did.) In general, I'm not a (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Well, I think both would be appropriate. At this point, I haven't decided if I want to track down an open source unzip library to unzip the zip files, or just execute the other ones directly from LDView. But from the standpoint of the file (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Do you want sizes for the ZIP files or the ARJ-format EXEs? Steve (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I always thought it should emit XML, which would make it really easy to add more info (like what you're suggesting) without affecting backwards compatibility. Maybe it's not too late to do that. From looking at the logs from the last few days, (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Request change to ptreleases.cgi
 
I have a request for a change to be made to the ptreleases.cgi script that keeps track of all parts updates. Unfortunately, if anyone has actually implemented support for automatic updates using this script, my suggested change might not be (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) wow nice, is sort of my idea but everything rendered with pov-ray. Who make it? and how? (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) Well something easy to use I was thinking. (...) 2d = 2 dimensions like the game diablo If possible or like GTA 1 top view. (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) a space colonization game. no pre-built model, everyone has to build his models from hard earned bricks. some play the Exploriens trying to expand and unreveal E.T. secrets, other play UFOs trying to hide and conquer by converting their (...) (20 years ago, 19-Jul-04, to lugnet.cad.dev)
 
  I have an idea . What if we make a game
 
I was thinking since I started to like the game Diablo and other RPG for their great features. Why don't we do a game ? Not just a single player game that has a start and an end but something like an MMORPG well if is possible online if not why not (...) (20 years ago, 18-Jul-04, to lugnet.cad.dev)
 
  Blender/LDraw work for SIGGRAPH
 
I'm happy to see people talking a bit about Blender and LDraw here. I've been in touch with Ton Roosendaal of the Blender community for a few weeks now, we're planning to get together at SIGGRAPH, attend each other's BOF sessions, and talk about how (...) (20 years ago, 16-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.events, FTX)


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