To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 9482
9481  |  9483
Subject: 
Re: [LSC] Colour Definition meta-statement
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 6 Feb 2004 17:49:35 GMT
Viewed: 
4568 times
  
In lugnet.cad.dev, Steve Bliss wrote:
> In lugnet.cad.dev, Travis Cobbs wrote:
> > All the examples given so far for "appropriate" uses of the dither tag were to
> > reproduce dithered printing on actual LEGO parts.
> 
> Actually, I've most recently used dithering to simulate chrome/metal/metallic parts.

Well, I don't think that qualifies as an argument for its inclusion in the new
!COLOUR statement, since those are already covered by the more precise
pre-defined materials.

--Travis Cobbs



Message has 1 Reply:
  Re: [LSC] Colour Definition meta-statement
 
(...) I'm not sure you're right there. I think Steve may have been trying to achieve a specific dithered look, different from the effect created by the pre-defined metal code in say ldview or ldglite, probably to better differentiate some static (...) (23 years ago, 6-Feb-04, to lugnet.cad.dev)

Message is in Reply To:
  Re: [LSC] Colour Definition meta-statement
 
(...) Actually, I've most recently used dithering to simulate chrome/metal/metallic parts. Steve (23 years ago, 6-Feb-04, to lugnet.cad.dev)

28 Messages in This Thread:











Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR