| | Re: Building LDGLite for off-screen rendering only
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(...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (22 years ago, 16-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) If it's the current version of Mesa (5.0.1), and it's been configured with the correct ./configure switches, then no, I don't see why using a symlink would cause any problems. Anyhow, I just patched things up to work with the latest sources. (...) (22 years ago, 16-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (22 years ago, 17-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) You seem to be missing glut.h. I thought I spotted it in the Mesa-5.0.1/include/GL directory, but I may have also installed the MesaDemos package which contains glut. If you don't have glut.h in that directory you can either install (but not (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Please see (URL) makefile correction apparently didn't make it back to sourceforge... /Lars (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (22 years ago, 20-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (22 years ago, 21-May-03, to lugnet.cad.dev)
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| | (canceled)
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| | Re: Building LDGLite for off-screen rendering only
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hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
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