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 CAD / Development / 7022 (-20)
  Re: Spot the bug
 
(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: My LDraw Inliner
 
Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Primitives based on other primitives?
 
(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: My LDraw Inliner
 
(...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Spot the bug
 
(...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Spot the bug
 
In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  My LDraw Inliner
 
Since I have troubles with all inliners I've found, I decided to make my own. I also included the Delphi 4 source if anyone likes to study it. (URL) and Carsten: Sorry, your inliners won't work on my system. They should work, but I don't know why (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.2 Released ***
 
I installed the 23.11 driver, after that i see the model (the standard car.dat). Except sometimes spikes apear from it, as if some coordinates lie far outside the model. After a few spins it lockes up the whole system. I also tryed the asus driver (...) (23 years ago, 3-Mar-02, to lugnet.cad.dev)
 
  Re: ** MLCAD V2.12 **
 
(...) Was just about to email you & tell you this when I saw your post 8?) Thanks ROSCO (23 years ago, 3-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: ** MLCAD V2.12 **
 
Wow! What great new features!! Both two things I have been waiting to see for some time!! (...) Under "Edit" > "Sort" (...) Under "Edit..." > "Add" > "Autosteps..." I also just noticed something else new. I am not sure if this has been added in the (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: ** MLCAD V2.12 **
 
Some strange problem occured during packaging the new version. I've tried the executable in the zip-file and in my case it crashed all the time ... no idea what's going on. However I repackaged everything and now it seems to be fine ... Please (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  ** MLCAD V2.12 **
 
I happy to announce that MLCad V2.12 is out now. The most importand change in this release is the bug-fix for the unsolicted crash of MLCad, some corrections for LDR and two new things: - Sorting of parts in a model by color, name or position - (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: A study on a train front....
 
(...) Excellent use - I had a feeling someone would find an imaginative use for these - hence (URL) one seems to have more potential uses than the related parts with "wings". Chris (23 years ago, 1-Mar-02, to lugnet.trains, lugnet.cad.dev)
 
  Primitives based on other primitives?
 
Hello! I noticed in part tracker this part from Paul : Part 4-4ring9 - Hi-Res Ring 9 x 1 Its based on another primitve 1-4ring9. My question is: Does it make sense? IMHO this is only slowing down programs and isnt really helpful. Any comments on it? (23 years ago, 1-Mar-02, to lugnet.cad.dev)
 
  Re: DirectX and .dat
 
Thanks all, I am going to concetrate on them normals then. I even got some ideas on how to determn the correct direction for them by examening base lego parts. But first things first, back to math class for me :) Roland (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?  [DAT]
 
I see now that your problem is difficult to solve. Sorry I tried to put it into a nutshell, Steve. My preference would be to design an auxiliary file for each case, and markup the LDRAW part in a very general way, so that future programs could (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Right! I have always thought of the "0 IFNDEF L3PPOV" as a way to utilize most of the normal LDraw lines (that L3P can convert to equivalent POV code) and only replace a small tricky curvy section by some POV code that would look better. This (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) When I wrote this message, I was trying to figure some rational way to mix LDraw and L3P/POV-Ray code. Something like: 0 IFNDEF L3PPOV (ldraw code) 0 ELSE 0 #if (STUDS) 0 LDRAW 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat 0 LDRAW END 0 #end 0 (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I'm not following. Are you agreeing with the idea of using embedded POV-Ray code, or having separate file libraries? I *think* you agree with the second, am I right? The one thing we gain by having embedded POV-Ray code is the ability to have (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)


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