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 CAD / Development / *8595 (-20)
  LDDesignPad v0.9 released!
 
Hello! New version is out now. Get it at (URL) ! + = New feature * = Bugfix - = Removed feature v0.9 2002/03/05 + Added Change/Replace Color dialog (added palette file) + Undo now possible even after save - Reverted to colored speedbuttons. Think (...) (23 years ago, 5-Mar-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: Inline POV-Ray code?
 
(...) Huh...? This is getting too complicated, lost me! Most of you have seen what I have done with adding POV part descriptions to parts. I believe that I was using them correctly with the "established" methods. To make much change would be too (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Technic MOTM needs a new name.
 
(...) !!!...!!! (...) !!!...!!! (...) Did you see a word I wrote up there? Nothing like continuing to badger someone who already admit they were wrong. -Tim (23 years ago, 5-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) And didn't I already come clean and admit my mistake there? And point out where I used the word trademark. I also explained WHAT it was all about - personal, polite request, with a polite response. Big deal. As I said, instead of demonizing (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) right! it's _their_ name, not _Tim's_! (...) nod, and I've no problem with the fact that you did change it :) :) Dan (23 years ago, 5-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) you missed my point. my point is that Tim doesn't get to assert trademarks of ldraw on his own. nevermind that MOTM isn't LDRAW - your example is off. More like you came out saying "I'm introducing the randome piece of the day!", and me saying (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) I'm not upset about your "request", I'm upset that you think that your voice alone speaks for Ldraw. I'm not trying to discard all the work you put into prettying up the site, but there are a lot of people that should get a say in what (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Spot the bug
 
(...) I don't see one yet. But, I have not yet turned on display lists, vertex arrays, or cached normals, all of which I wrote code for while reading the reference manual as far back as June. Never ever write hundreds of lines of code before testing (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Technic MOTM needs a new name.
 
(...) It was done without permission, and I'm only stating that to clarify, not cause its a big deal to me. Tobbe intended no ill by posting it, we worked out that issue privately (and positively). I'm totally cool with him as well - we've actually (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) ...without permission. I'm not sure whether Tobbe asked Tim's permission or not. The initial post was mainly to solicit alternative names for the competition. The email from Tim was included to explain why this was being done. I see no harm in (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Spot the bug
 
(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: My LDraw Inliner
 
Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: GLUT for MacOS X
 
(...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Yeah, just look at: (URL) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) I just checked the code in glutmenu.m (what's a .m file?) and it looks like it creates View, GLUT, and Tools menus when you attach to the left, middle, and right mouse buttons. I guess that's OK as it would put the ldglite menus under Tools. (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Primitives based on other primitives?
 
(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: GLUT for MacOS X
 
(...) Probably it's just one menu up top that equals the right-click popup menu. I can't tell from his code (I'd have to build something and see.) (...) OS X apps are supposed to put mini snapshots in the dock. (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) ... (...) I wonder how this works. As far as I know there's no way to associate a name with a particular glut menu. Does it just paste all the options in the top level menu across the menu bar? If so, how does it know which toplevel menu to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  GLUT for MacOS X
 
This looks like a customized version of GLUT this guy built: Date: Sun, 03 Mar 2002 22:54:44 +0100 Subject: ANN: Improved GLUT for MacOS X From: Dietmar Planitzer <dave.pl@ping.at> To: <mac-opengl@lists.apple.com> Hi, As announced last week, an (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)


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