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Subject: 
Re: GLUT for MacOS X
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 4 Mar 2002 20:12:03 GMT
Viewed: 
1942 times
  
In lugnet.cad.dev.mac, Don Heyse writes:
In lugnet.cad.dev.mac, Erik Olson writes:
This looks like a customized version of GLUT this guy built:

As announced last week, an improved version of the GLUT for MacOS X is now
available for download at:
<http://homepage.mac.com/dietmarplanitzer/FileSharing1.html>

Things that changed: •  ...
*) GLUT application menus are now added to the menu bar according to the
  Aqua Guidelines

I wonder how this works.  As far as I know there's no way to associate
a name with a particular glut menu.  Does it just paste all the options
in the top level menu across the menu bar?  If so, how does it know
which toplevel menu to use?  The menu attached to the "right" mouse
button?

Probably it's just one menu up top that equals the right-click popup menu. I
can't tell from his code (I'd have to build something and see.)

*) Miniaturized windows now show a snapshot of the window content area
  (OpenGL graphics)

That sounds neat.  Are there any pictures?

OS X apps are supposed to put mini snapshots in the dock.



Message has 2 Replies:
  Re: GLUT for MacOS X
 
(...) I just checked the code in glutmenu.m (what's a .m file?) and it looks like it creates View, GLUT, and Tools menus when you attach to the left, middle, and right mouse buttons. I guess that's OK as it would put the ldglite menus under Tools. (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
  Re: GLUT for MacOS X
 
(...) Yeah, just look at: (URL) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: GLUT for MacOS X
 
(...) ... (...) I wonder how this works. As far as I know there's no way to associate a name with a particular glut menu. Does it just paste all the options in the top level menu across the menu bar? If so, how does it know which toplevel menu to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)

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